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E.Y.E. Divine Cybermancy update 1

 
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HiSaZuL
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PostPosted: Tue Oct 11, 2011 1:05 am    Post subject: E.Y.E. Divine Cybermancy update 1 Reply with quote

This is for E.Y.E Divine Cybermancy Update 1 - by XR3/TiNYiSO

Anyone interested in part broken/part working table?
to elaborate:
1. Can't change maps with scripts running have to disable them before changing maps/loading then enabling them again.
2. Got both a pointer and script for health. Script while works fine... makes clones unkillable so you can't unsummon them. Doesn't matter if its multi clone or single super clone.
3. Ammo script while partially works causes game to crash while specific psi powers are used. noreload on the other hand works fine go figure I hate noreload options personally.
None of those issues I could fix on my own. Wanted to make scripts for hacking attack/defense/health... but they all use 2 codes at 2 different locations each... so not very sure how to go about that.
If its alright to post broken tables I'll post it and you can try using it or attempt fixing it Razz

edit: removed my previous rambling.
would appreciate someone posting a table for this game from any version with some working scripts ill try changing em for what i have -_-



EYE_update1.CT
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Last edited by HiSaZuL on Thu Oct 13, 2011 6:26 am; edited 4 times in total
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Acubra
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PostPosted: Tue Oct 11, 2011 1:15 pm    Post subject: Reply with quote

Hey,
google CodeCave tutorial and read some stuff about AA. This game is really easy to hack, once you acquired the needed knowledge about CodeCaves and auto assembling.

You posted in the wrong forum nonetheless.
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Geri
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PostPosted: Tue Oct 11, 2011 4:25 pm    Post subject: Reply with quote

I don't really understand what is the purpose of that code address.
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HiSaZuL
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PostPosted: Tue Oct 11, 2011 6:56 pm    Post subject: Reply with quote

hmm thought i posted this one in tables forums -_-.
meh i got another thread here with the questions about script im using.
oh and thats the hp pointer >_>
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Geri
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PostPosted: Tue Oct 11, 2011 9:35 pm    Post subject: Reply with quote

I moved the topic here because the tables section is reserved for completed tables and I had no idea what was the address that you have posted either so I could not decide what to do with it.
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HiSaZuL
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PostPosted: Tue Oct 11, 2011 10:36 pm    Post subject: Reply with quote

haha just delete it then geri it really is somewhat pointless with a single stable pointer...well maybe more but i still got 2 many addresses left with hacking mini game pointers
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Geri
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PostPosted: Wed Oct 12, 2011 1:05 am    Post subject: Reply with quote

No it's good here. You can discuss and maybe finish it. I didn't play this game at all so no idea about the whole thing.
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HiSaZuL
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PostPosted: Thu Oct 13, 2011 12:45 am    Post subject: Reply with quote

mmm seems like my health script just makes everyone unkillable till i disable it... >_>
meh
and after moving on in story to new map.... stamina script doesnt work anywhere.... most obnoxious thing is that nothing changed. op code is still at the same address and its still the same code.

grrrr why can't this game just have plain old pointers -_- id be happy with just hp+stamina pointers. HECK just stamina would be nice but no....
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Acubra
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PostPosted: Thu Oct 13, 2011 6:46 am    Post subject: Reply with quote

HiSaZuL wrote:
mmm seems like my health script just makes everyone unkillable till i disable it... >_>
meh
and after moving on in story to new map.... stamina script doesnt work anywhere.... most obnoxious thing is that nothing changed. op code is still at the same address and its still the same code.

grrrr why can't this game just have plain old pointers -_- id be happy with just hp+stamina pointers. HECK just stamina would be nice but no....

Hey,
why don't you listen to me? It's easier to just read some nice articles about CodeCaves (here is one of the best: codeproject com/KB/cpp/codecave.aspx) and then learn a little bit about AA (I think Geri has some nice stuff concerning this topic on his blog). Pointers are just too unstable and hard to hack in this game.
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HiSaZuL
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PostPosted: Thu Oct 13, 2011 7:27 am    Post subject: Reply with quote

my job doesn't leave me with much free time. plain and simple. while i can pop messages here and there. by the time im home i dont feel like reading long manuals heck i hardly feel like doing jack. guess only reason i can tolerate asian grinding mmos (requires 0 brain function).
and the point of code cave is what exactly... how is it any different from allocating a chunk of free space in a module to the script... for purposes of making a trainer i guess there really is a point for it. otherwise i dont see any.
if i sound rude or ungrateful after your suggestions im sorry. if i didn't read anything on subject i wouldnt get anywhere. but im not about to dedicate hours to googling assembly coding for purpose of applying it for that odd game nobody besides me seems to like all that much.
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