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giuseppe105 How do I cheat? Reputation: 0
Joined: 10 Jul 2011 Posts: 8
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Posted: Sun Jul 10, 2011 6:43 pm Post subject: how to make simple plugin?[New Edit to last POST!] |
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subject says it all. I don't know any c or c++ but am very good with java. I have the code i want the plugin to run but i have no idea how to make a plugin. A wiki page told me that it needs 3 function.
Where do i read a tutorial on making and compiling a plugin.
Last edited by giuseppe105 on Thu Aug 18, 2011 5:56 pm; edited 1 time in total |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Mon Jul 11, 2011 5:10 am Post subject: |
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can java create native windows dll's ?
If not, then use C or delphi or another language that does and call your java stuff from there (perhaps calling it as a command prompt parameter and fetch the results when done)
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giuseppe105 How do I cheat? Reputation: 0
Joined: 10 Jul 2011 Posts: 8
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Posted: Mon Jul 11, 2011 7:17 am Post subject: |
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thank you for the reply dark byte
I understand that java is useless in this situation.
The code i have is either c of c++ code.
All the code does is press the keys h e l l o on the keyboard automaticaly
I have 2 questions.
1. What are plguns used for?
2. Can i use a plugin to make a bot?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Mon Jul 11, 2011 7:46 am Post subject: |
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1: To add extra features to Cheat Engine. Like reading physical memory, or an alternate method of accessing a process, or a packet editor, etc...
2: sure, you don't even need it to be aplugin, you can do it manually as well. As a plugin it might help though because you get the targeted process, and easy routines for memory reading so you can react to stuff
Also, for what you intend to do you don't specifically need a plugin, you can also do that with the lua script engine
Look into "doKeyPress" and Timer objects (e.g: every 100 ms do a keypress for the current character that needs to be pressed)
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giuseppe105 How do I cheat? Reputation: 0
Joined: 10 Jul 2011 Posts: 8
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Posted: Mon Jul 11, 2011 7:49 am Post subject: |
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for the DoKeypress and timer are we talking Lua script? And how woluld i run my lua script on my game?
K i think i found how to do the lua.
For the doKeyPress(key) function what do i provide for "key" do i give it a character for example 'H' or do i provide a hex value?
Well i found some thing talking about keysyms so i took some values from there. I found some code on timer. So i have 2 ways to do this code. I dont know lua so i dont even know if this code works.
Code: |
timer.performWithDelay(500, work, 0)
local function work()
doKeyEvent(9)
doKeyEvent(49)
end
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Code: |
while true do
doKeyEvent(9)
doKeyEvent(49)
sleep(5000)
end |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Mon Jul 11, 2011 1:55 pm Post subject: |
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These examples are close, but not compatible
You don't want to use a infinite loop because that will block the main thread, and the timer setup is different.
anyhow, check defines.lua for some common key codes (e.g VK_TAB (9) , VK_1 (49) and VK_H (72) )
Also, I see there's a bug with doKeyPress
Anyhow, here is a script that writes hello constantly
Code: |
stringtotype={}
stringtotype[0]=VK_H
stringtotype[1]=VK_E
stringtotype[2]=VK_L
stringtotype[3]=VK_L
stringtotype[4]=VK_O
currentChar=0;
function typer()
keyDown(stringtotype[currentChar])
sleep(50)
keyUp(stringtotype[currentChar])
currentChar=(currentChar + 1);
if (stringtotype[currentChar] == nil) then
currentChar=0
end
end
t=createTimer(nil, false)
timer_setInterval(t, 100)
timer_onTimer(t, typer)
timer_setEnabled(t, true)
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if you only want to do it once, replace
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if (stringtotype[currentChar] == nil) then
currentChar=0
end
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with
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timer_setEnabled(t, false)
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giuseppe105 How do I cheat? Reputation: 0
Joined: 10 Jul 2011 Posts: 8
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Posted: Mon Jul 11, 2011 5:40 pm Post subject: |
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Thank you for providing the code. I don't think my effort was good enough.
It works but it only works when i have the chat bar open in the game.
I want to be able to press a hot key as well but it wont press a hot key.
Is the keypress i am sending a character or is it simulating a key press.
Say I want to open the inventory if i modified the code to send VK_I it wont open the inventory.
but if i have the chat open it presses I
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Mon Jul 11, 2011 5:59 pm Post subject: |
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are you sure it is still sending the I when you're back in the game? (also, does a second time I close the inventory? If so, could be it's opening and closing too quickly)
If not, try adding a delay when testing (sleep of 10000 or something for 10 seconds)
Also, if it's an online game with protection it might just not work. I can quickly write a usb program that emulates a real keyboard, but you'll have to buy a programmable usb device, and that might be a bit overkill
Quote: | Is the keypress i am sending a character or is it simulating a key press.
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a keypress, you can also do a combination, like VK_CTRL and VK_C both down and then both up to simulate them both down
_________________
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Like my help? Join me on Patreon so i can keep helping
Last edited by Dark Byte on Mon Jul 11, 2011 6:29 pm; edited 1 time in total |
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giuseppe105 How do I cheat? Reputation: 0
Joined: 10 Jul 2011 Posts: 8
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Posted: Mon Jul 11, 2011 6:28 pm Post subject: |
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Yes i slowed the code down to 5 seconds (5000) milisecond. and while the program was running i pressed enter to start the chat. and it typed I then i pressed enter again to leave chat and the inventory never opened.
That would be cool but i don't know where to buy a programmable usb device.
On the other hand i used some code i found on the internet to move the mouse and click. But it will only work if the application has focus. How do i make it work when it has lost focus?
I got the idea to make the program use the onscreen keyboard. Since that works. and it bypasses securtiy XD
This is the program.
using visual c++ 2010
Code: |
#include "stdafx.h"
#include<iostream>
#include<windows.h>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
Sleep(5000);
while (true)
{
SetCursorPos(75, 110);
Sleep(50);
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
Sleep(50);
SetCursorPos(75, 90);
Sleep(50);
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
Sleep(5000);
}
return 0;
}
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The sleep keeps the cpu in check i think. And 5 seconds gives me enough time to close the program. when i need too
This application is running in a dos prompt someone mentioned something about making a pif. that sounds complicated im gonna try making an application.
Well it works when i made the win32 application. But when im in the game it dosen't work.
would the application work if it was inside a plugin?
Or maybe i could make a proxy to modify the on screen keyboard itself?
I remember makeing a dll you inject into notepad to make it print the time. in a popup window
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Tue Jul 12, 2011 7:09 am Post subject: |
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no, it would work inside a plugin. Perhaps if it's injected in the target process, but if it's a protected process the dll injection can be blocked as well
also, http://www.pjrc.com/teensy/
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Do not ask me about online cheats. I don't know any and wont help finding them.
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giuseppe105 How do I cheat? Reputation: 0
Joined: 10 Jul 2011 Posts: 8
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Posted: Tue Jul 12, 2011 7:20 am Post subject: |
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Cheat engines speed hack is a DLL that is injected into the game process. And it works.
The teensy thing is cool. But i cant buy things online XD.
I was thinking of taking apart an old keyboard and using a 555timer to put a signal though the button i want pressed but last time i opened a keybaord i ended up throwing it away.
EDIT:
So its been 2 days now i know everyone has a busy life but im gona put my question out there again from my OP
How do i make a plugin for Cheat engine? The example in the plugin folder is corrupt. When i try to open it with visual C++ 2010 it tells me the project is corrupt. There are no other tutorials or guides online.
EDIT:
Ok so its been a while. I'm still thinking about this.
I managed to stumble around and i found out that It can type in the game but not press a in game key because DirectInput doesn't recognize the key press.
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