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Getting values on restart

 
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Jazerix
How do I cheat?
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Joined: 22 Jun 2011
Posts: 3
Location: Denmark

PostPosted: Wed Jun 22, 2011 9:54 am    Post subject: Getting values on restart Reply with quote

Hey there Smile

So, I'm making a training on a game, but my problem is that most of the addresses that i work with, aren't static, so they will change on each restart, how do i bypass that? Is there a way i can get the same value on each restart?

Cheers
-Jazerix
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AhMunRa
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Joined: 06 Aug 2010
Posts: 1117

PostPosted: Wed Jun 22, 2011 10:50 am    Post subject: Reply with quote

If you are making the trainer using CE's built in trainer maker use aobscan() to find the correct location each restart.

http://forum.cheatengine.org/viewtopic.php?t=516739&sid=a0dc3b6842bf7a64dbfd37f1edf9083a

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Jazerix
How do I cheat?
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Joined: 22 Jun 2011
Posts: 3
Location: Denmark

PostPosted: Wed Jun 22, 2011 11:08 am    Post subject: Reply with quote

Thaks for your reply

But im making the trainer in C#
i can already read/write memory and get the baseadress, but im still stuck with this ^^ i did some reading up on how to get the pointers, and honestly i ddint quite get it all... :/
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AhMunRa
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PostPosted: Wed Jun 22, 2011 11:55 am    Post subject: Reply with quote

Download the CE source code, and modify the aobscan function to something C# can use. Should work.
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Jazerix
How do I cheat?
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Joined: 22 Jun 2011
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Location: Denmark

PostPosted: Wed Jun 22, 2011 7:59 pm    Post subject: Reply with quote

alright ill look into that in the morning Smile

thanks
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