Posted: Wed Jun 22, 2011 9:54 am Post subject: Getting values on restart
Hey there
So, I'm making a training on a game, but my problem is that most of the addresses that i work with, aren't static, so they will change on each restart, how do i bypass that? Is there a way i can get the same value on each restart?
But im making the trainer in C#
i can already read/write memory and get the baseadress, but im still stuck with this ^^ i did some reading up on how to get the pointers, and honestly i ddint quite get it all... :/
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