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		| pilgrams Expert Cheater
 
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				|  Posted: Fri Jun 03, 2011 2:12 pm    Post subject: how do you put your code |   |  
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				| So how do you put your code to cheat engine 6.1, is it still copy and paste.  So what about scripts? |  | 
	
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		| Dark Byte Site Admin
 
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				|  Posted: Fri Jun 03, 2011 2:14 pm    Post subject: |   |  
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				| ctrl+m / ctrl+l to open the lua console to execute single scripts 
 Or you can add them in the cheat table using Table->Show Cheat Table Lua Script
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		| pilgrams Expert Cheater
 
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				|  Posted: Fri Jun 03, 2011 2:16 pm    Post subject: |   |  
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				|  	  | Dark Byte wrote: |  	  | ctrl+m / ctrl+l to open the lua console to execute single scripts 
 Or you can add them in the cheat table using Table->Show Cheat Table Lua Script
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 Ok, thanks I was wondering, didn't want to corrupt any scripts or cheat tables.
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		| Dark Byte Site Admin
 
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				|  Posted: Fri Jun 03, 2011 2:20 pm    Post subject: |   |  
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				| also, the code in main.lua is executed when CE starts _________________
 
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		| pilgrams Expert Cheater
 
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				|  Posted: Thu Jun 09, 2011 2:24 pm    Post subject: |   |  
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				| I tried these solutions I get a error in the script when trying to execute the code.  So what is wrong? |  | 
	
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		| Dark Byte Site Admin
 
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				|  Posted: Thu Jun 09, 2011 2:55 pm    Post subject: |   |  
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				| I would have to say it's probably the script itself that is bugged 
 also, if using the main.lua method, put the code under require('defines')
 
 if you mean auto assembler script you launch them using the auto assembler window
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		| Geri Moderator
 
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				|  Posted: Thu Jun 09, 2011 2:58 pm    Post subject: |   |  
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				|  	  | Quote: |  	  | if you mean auto assembler script you launch them using the auto assembler window | 
 
 Probably he was thinking about this.
 Press CTRL+ALT+A to open the auto assembler window then copy paste your cheat script in there.
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		| pilgrams Expert Cheater
 
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				|  Posted: Thu Jun 09, 2011 3:01 pm    Post subject: |   |  
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				|  	  | Dark Byte wrote: |  	  | I would have to say it's probably the script itself that is bugged 
 also, if using the main.lua method, put the code under require('defines')
 
 if you mean auto assembler script you launch them using the auto assembler window
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 Ok, I use the require('defines').  Also i forgot to mention it wants to open with version 6.0 when I have put the code in 6.1 version.  Is that normal or something wrong there.  I uninstalled  CE 6.0 then I can't open none of my tables or scripts.
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		| Dark Byte Site Admin
 
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				|  Posted: Thu Jun 09, 2011 3:20 pm    Post subject: |   |  
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				| reinstall cheat engine and it will open .CT and .CETRAINERS with the newly installed version _________________
 
 Do not ask me about online cheats. I don't know any and wont help finding them.
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		| pilgrams Expert Cheater
 
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				|  Posted: Thu Jun 09, 2011 3:57 pm    Post subject: |   |  
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				|  	  | Dark Byte wrote: |  	  | reinstall cheat engine and it will open .CT and .CETRAINERS with the newly installed version | 
 
 Ok, thanks for the information that work it made all of the tables.
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