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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Mon May 09, 2011 11:49 am Post subject: |
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Holland wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. | Uhm, why? |
Cause this kid knows what he's talking about !
Kardi wrote: | Slugsnack wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. |
Always take programming advice from the person with the least programming knowledge. xTremist and Benji clearly know their shit |
Kay, you seem to ACTUALLY know shit.. Now, I if i wanna learn to program, umm, lets say a game engine with the use of a language, which one shall i use? Something that is rather easy and something where I can go from step 1 |
The selection of your target is very related to whether you'll actually get anywhere. If it's too big and/or pointless you will give up and stop. Why a game engine ? Game engine is more like.. lots of pieces of code which is generically useful for game tasks. In a way it is like a library. Are you sure you know what a game engine constitutes ?
Last edited by Slugsnack on Mon May 09, 2011 12:20 pm; edited 1 time in total |
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shitposter Newbie cheater
Reputation: 5
Joined: 12 Nov 2008 Posts: 13
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Posted: Mon May 09, 2011 12:20 pm Post subject: |
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Holland wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. | Uhm, why? |
Why waste time learning something else just to switch to C++ anyway?
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[TWLOHA] End User Advanced Cheater
Reputation: 17
Joined: 01 Sep 2010 Posts: 63
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Posted: Mon May 09, 2011 12:24 pm Post subject: |
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xTremist wrote: | Holland wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. | Uhm, why? |
Why waste time learning something else just to switch to C++ anyway? | Crawl before you walk.
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Mon May 09, 2011 12:28 pm Post subject: |
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xTremist wrote: | Holland wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. | Uhm, why? |
Why waste time learning something else just to switch to C++ anyway? |
What makes you think he will eventually switch to C++ ? Theoretically your first language can be anything. For example, mine was x86 assembly and that remained my main language for 1-2 years as a kid. However it should be noted that the vast majority of people who attempt to pick up programming lack the determination and drive to carry through with it hence it is good to add encouraging factors, one of which is language choice. If the regular impatient, easily bored and confused first time programmer lacks enthusiasm they will not get anywhere. Picking a language that can generate more enthusiasm ( eg. by fast results, ease of use, etc. ) decreases chances of 'dropout'.
Another reason picking the 'wrong' language can be disastrous is that some languages require far more base understanding to make something useful. People approaching languages like this without the correct mental preparation or the required drive will end up copy and pasting bits of code they don't understand. And then people like me end up having to deal with retards like void/BL00D, iPromise, rot1/kaspersky, etc.
Given that you do not know programming, it is not wise for you to comment on things you do not have insight into. Especially if that is to misinform people and degrade others who actually know what they're talking about.
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AverageAzn247 Grandmaster Cheater
Reputation: 34
Joined: 01 Oct 2007 Posts: 909 Location: Austin,TX with 72 virgins
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Posted: Mon May 09, 2011 12:37 pm Post subject: |
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Slugsnack wrote: | xTremist wrote: | Holland wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. | Uhm, why? |
Why waste time learning something else just to switch to C++ anyway? |
What makes you think he will eventually switch to C++ ? Theoretically your first language can be anything. For example, mine was x86 assembly and that remained my main language for 1-2 years as a kid. However it should be noted that the vast majority of people who attempt to pick up programming lack the determination and drive to carry through with it hence it is good to add encouraging factors, one of which is language choice. If the regular impatient, easily bored and confused first time programmer lacks enthusiasm they will not get anywhere. Picking a language that can generate more enthusiasm ( eg. by fast results, ease of use, etc. ) decreases chances of 'dropout'.
Another reason picking the 'wrong' language can be disastrous is that some languages require far more base understanding to make something useful. People approaching languages like this without the correct mental preparation or the required drive will end up copy and pasting bits of code they don't understand. And then people like me end up having to deal with retards like void/BL00D, iPromise, rot1/kaspersky, etc.
Given that you do not know programming, it is not wise for you to comment on things you do not have insight into. Especially if that is to misinform people and degrade others who actually know what they're talking about. | so start basic or html?
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Waxxup wrote: | What are Night Elves?
A girl group? |
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Mon May 09, 2011 12:46 pm Post subject: |
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AverageAzn247 wrote: | Slugsnack wrote: | xTremist wrote: | Holland wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. | Uhm, why? |
Why waste time learning something else just to switch to C++ anyway? |
What makes you think he will eventually switch to C++ ? Theoretically your first language can be anything. For example, mine was x86 assembly and that remained my main language for 1-2 years as a kid. However it should be noted that the vast majority of people who attempt to pick up programming lack the determination and drive to carry through with it hence it is good to add encouraging factors, one of which is language choice. If the regular impatient, easily bored and confused first time programmer lacks enthusiasm they will not get anywhere. Picking a language that can generate more enthusiasm ( eg. by fast results, ease of use, etc. ) decreases chances of 'dropout'.
Another reason picking the 'wrong' language can be disastrous is that some languages require far more base understanding to make something useful. People approaching languages like this without the correct mental preparation or the required drive will end up copy and pasting bits of code they don't understand. And then people like me end up having to deal with retards like void/BL00D, iPromise, rot1/kaspersky, etc.
Given that you do not know programming, it is not wise for you to comment on things you do not have insight into. Especially if that is to misinform people and degrade others who actually know what they're talking about. | so start basic or html? |
Depends what sort of person you are. If you are easily demotivated it may be worth it to pick up a simpler scripting language first. You can pick up anything with enough drive, just not many people have that. Also it definitely helps having resources you can call on. eg. knowing where to ask if you get stuck or having someone you can depend on to help out. A lot of the time it is the basics that are more infuriating. Getting fiddly setups done or even learning the fundamentals. A lot of the time once those things are out of the way you'll be flying.
I always think that people tend to succeed when they have a decent project to aim for. Not something overly ambitious. Even something tiny is fine, like getting something which adds 2 numbers together. It gets you past most of the initial hurdles of setting up your environment and learning the bare basics.
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Cheat Engine User Something epic
Reputation: 60
Joined: 22 Jun 2007 Posts: 2071
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Posted: Mon May 09, 2011 1:10 pm Post subject: |
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Slugsnack wrote: | xTremist wrote: | Holland wrote: | xTremist wrote: | You guys are fucking stupid.
If you want to learn C++, start with C++, don't be stupid. | Uhm, why? |
Why waste time learning something else just to switch to C++ anyway? |
What makes you think he will eventually switch to C++ ? Theoretically your first language can be anything. For example, mine was x86 assembly and that remained my main language for 1-2 years as a kid. However it should be noted that the vast majority of people who attempt to pick up programming lack the determination and drive to carry through with it hence it is good to add encouraging factors, one of which is language choice. If the regular impatient, easily bored and confused first time programmer lacks enthusiasm they will not get anywhere. Picking a language that can generate more enthusiasm ( eg. by fast results, ease of use, etc. ) decreases chances of 'dropout'.
Another reason picking the 'wrong' language can be disastrous is that some languages require far more base understanding to make something useful. People approaching languages like this without the correct mental preparation or the required drive will end up copy and pasting bits of code they don't understand. And then people like me end up having to deal with retards like void/BL00D, iPromise, rot1/kaspersky, etc. | Pretty much the truth. Especially the first part, really. Slugsnack wrote: | The selection of your target is very related to whether you'll actually get anywhere. If it's too big and/or pointless you will give up and stop. Why a game engine ? Game engine is more like.. lots of pieces of code which is generically useful for game tasks. In a way it is like a library. Are you sure you know what a game engine constitutes ? | If anyone's going to write a game engine, I advise you not to. What I do advise you to, is to use a different game engine, and build different kinds of games in OOP, requiring you to make new classes for stuff you have a preference for. This will get you some games that have an external collision handling class, a class for vectors for 3 or 4 dimensions, pathfinding, soundmanagers, particlehandlers, map readers, such things.
Basically, after some time, you end up with a lot of stuff in that game engine, making it basically your own engine. And if you want to switch engines, you basically take the classes out and put them in the new engine, change a few lines of code, and you've got yourself a new engine.
Really, this is the way I advise you to do it.
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Evil_Intentions Expert Cheater
Reputation: 65
Joined: 07 Jan 2010 Posts: 214
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Posted: Mon May 09, 2011 2:17 pm Post subject: |
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Personally if you're shooting for something that's easy to learn at first but can still be used, I would recommend LUA. It's relatively simple to learn and can be applied to many games or even the psp. There is no compilation needed, just an interpreter. The learning curve is extremely easy going.
Just my 2 cents for OP
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Kardi Expert Cheater
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Joined: 03 Jul 2008 Posts: 204 Location: + rep me!
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Posted: Mon May 09, 2011 2:22 pm Post subject: |
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Evil_Intentions wrote: | Personally if you're shooting for something that's easy to learn at first but can still be used, I would recommend LUA. It's relatively simple to learn and can be applied to many games or even the psp. There is no compilation needed, just an interpreter. The learning curve is extremely easy going.
Just my 2 cents for OP |
LUA? Is that the same that they use for GMOD stuff?
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Evil_Intentions Expert Cheater
Reputation: 65
Joined: 07 Jan 2010 Posts: 214
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Posted: Mon May 09, 2011 2:25 pm Post subject: |
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Kardi wrote: | Evil_Intentions wrote: | Personally if you're shooting for something that's easy to learn at first but can still be used, I would recommend LUA. It's relatively simple to learn and can be applied to many games or even the psp. There is no compilation needed, just an interpreter. The learning curve is extremely easy going.
Just my 2 cents for OP |
LUA? Is that the same that they use for GMOD stuff? |
Yep. It's a scripting language. I use it to make psp apps or quick mockups for program ideas. It can also be used, as you've said, in games which makes it a bit hard to get discouraged. I believe there is a game engine/interpreter out there that uses LUA as well.
EDIT: http://love2d.org/
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