Posted: Mon Apr 04, 2011 5:23 pm Post subject: Slowing down a Game's physics engine
Hey, I've done some googling, and forum searching but I can't really find exactly what I'm looking for. Basically, I'm looking for a way to slow down certain elements of a game. Something similar to Cheat Engine's Speed hack, but not to the game as a whole.
If you've eve played Fallout: New Vegas, then you've probably tried taking Turbo. What it does is it slows down all NPCs and their animations, and you're slowed, but significantly less. The bullets still fly at the same velocity, though. Another example is the movie "The Matrix" bullet-time effect. I want this, or a similar effect in other games, especially FPS games.
I also want to be able to do this without slowing the frame rate of the game like Cheat engine's Speed hack does.
Is this very advanced, or is there a way to do it easily?
Depending on the engine there may be cvars that you can use to do this.
For example in CoD 4 I made a matrix mod which simply consisted of a config that set timescale and playerspeed
EX
on.cfg
Code:
seta timescale .5 // usually 1 is default
seta playerspeed 2 // usually 1 is default increasing makes you faster
seta g_gravity .4 // for extra high jumping.
I bound these to key presses.
bind . "exec on.cfg"
bind / "exec off.cfg"
What this did was turn it on at . press and off at / press. You can even have it say some text to console by using the say or console say commands.
This can have undesirable effects in some games. I have seen instances where using this method causes the npcs to flip vertically and they become paper thin. So it looks similar to a 2d target that was hit. _________________
<Wiccaan> Bah that was supposed to say 'not saying its dead' lol. Fixing >.>
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