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Base Module

 
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Hanoman
How do I cheat?
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PostPosted: Wed Feb 02, 2011 1:52 pm    Post subject: Base Module Reply with quote

I've checked the view->show module address in cheat engine, but there's no module. Address change every time the game restarted. How to get the base module? Please help.
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Labyrnth
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PostPosted: Wed Feb 02, 2011 2:11 pm    Post subject: Reply with quote

Find the address again, find what writes,reads,access's it.
Look at the new address you get in lower memory window and you will see what module you found it in and the base of the module.

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Hanoman
How do I cheat?
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PostPosted: Wed Feb 02, 2011 2:32 pm    Post subject: Reply with quote

I've checked but i can't find dll file just gamename.exe.
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Labyrnth
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PostPosted: Wed Feb 02, 2011 3:13 pm    Post subject: Reply with quote

Ok why the dll? the code is in the exe module and once you found what read or writes or access. This address there should not change.
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Geri
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PostPosted: Wed Feb 02, 2011 3:26 pm    Post subject: Reply with quote

Is it some flash based game? Or a game which is using some game studio engine based on DLL's?
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Hanoman
How do I cheat?
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PostPosted: Wed Feb 02, 2011 3:33 pm    Post subject: Reply with quote

I made a mistake Labyrnth.

In the lower assembler, i went to address 0a30b4c3 result:
AllocationProtect=No Access AllocationBase=0a300000 RegionSize=5000

There's no module. Geri, the game is Magicka.
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Geri
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PostPosted: Wed Feb 02, 2011 4:30 pm    Post subject: Reply with quote

This Magicka is a popular game. I am more and more tempted to take a look at it even though I am sceptic.
I see it has many updates. I wait until they fix the majority of the bugs.

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Hanoman
How do I cheat?
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PostPosted: Wed Feb 02, 2011 4:43 pm    Post subject: Reply with quote

You should try that game Geri, lot's of fun.

I'm trying to make sigscan function but this game uses XNA framework. It has no module. How to determine the module? Please help.
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Geri
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PostPosted: Wed Feb 02, 2011 10:15 pm    Post subject: Reply with quote

Oh I see.
You will probably need to use aobscan if You have found the code once. I think all games with XNA framework will change code location every time. It is a bit harder to make cheats for them. So use aobscan to scan for the right code in the script.

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Labyrnth
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PostPosted: Thu Feb 03, 2011 12:09 pm    Post subject: Reply with quote

Hanoman wrote:
I made a mistake Labyrnth.

In the lower assembler, i went to address 0a30b4c3 result:
AllocationProtect=No Access AllocationBase=0a300000 RegionSize=5000

There's no module. Geri, the game is Magicka.


yeah your not in a module Smile All allocated.
Hey but at least you understood and now you know the base of the allocation ! 2 thumbs up

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