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Hanoman How do I cheat?
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Joined: 07 Sep 2010 Posts: 7
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Posted: Wed Feb 02, 2011 1:52 pm Post subject: Base Module |
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I've checked the view->show module address in cheat engine, but there's no module. Address change every time the game restarted. How to get the base module? Please help.
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6285
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Posted: Wed Feb 02, 2011 2:11 pm Post subject: |
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Find the address again, find what writes,reads,access's it.
Look at the new address you get in lower memory window and you will see what module you found it in and the base of the module.
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Hanoman How do I cheat?
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Posted: Wed Feb 02, 2011 2:32 pm Post subject: |
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I've checked but i can't find dll file just gamename.exe.
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Labyrnth Moderator
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Posted: Wed Feb 02, 2011 3:13 pm Post subject: |
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Ok why the dll? the code is in the exe module and once you found what read or writes or access. This address there should not change.
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Geri Moderator
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Joined: 05 Feb 2010 Posts: 5636
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Posted: Wed Feb 02, 2011 3:26 pm Post subject: |
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Is it some flash based game? Or a game which is using some game studio engine based on DLL's?
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Hanoman How do I cheat?
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Joined: 07 Sep 2010 Posts: 7
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Posted: Wed Feb 02, 2011 3:33 pm Post subject: |
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I made a mistake Labyrnth.
In the lower assembler, i went to address 0a30b4c3 result:
AllocationProtect=No Access AllocationBase=0a300000 RegionSize=5000
There's no module. Geri, the game is Magicka.
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Geri Moderator
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Posted: Wed Feb 02, 2011 4:30 pm Post subject: |
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This Magicka is a popular game. I am more and more tempted to take a look at it even though I am sceptic.
I see it has many updates. I wait until they fix the majority of the bugs.
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Hanoman How do I cheat?
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Joined: 07 Sep 2010 Posts: 7
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Posted: Wed Feb 02, 2011 4:43 pm Post subject: |
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You should try that game Geri, lot's of fun.
I'm trying to make sigscan function but this game uses XNA framework. It has no module. How to determine the module? Please help.
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Geri Moderator
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Posted: Wed Feb 02, 2011 10:15 pm Post subject: |
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Oh I see.
You will probably need to use aobscan if You have found the code once. I think all games with XNA framework will change code location every time. It is a bit harder to make cheats for them. So use aobscan to scan for the right code in the script.
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Labyrnth Moderator
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Posted: Thu Feb 03, 2011 12:09 pm Post subject: |
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Hanoman wrote: | I made a mistake Labyrnth.
In the lower assembler, i went to address 0a30b4c3 result:
AllocationProtect=No Access AllocationBase=0a300000 RegionSize=5000
There's no module. Geri, the game is Magicka. |
yeah your not in a module All allocated.
Hey but at least you understood and now you know the base of the allocation ! 2 thumbs up
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