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tbard How do I cheat?
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Joined: 12 Jan 2011 Posts: 3
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Posted: Wed Jan 12, 2011 3:42 pm Post subject: Recettear: Problem changing the Dungeon record times |
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While messing with a hex editor, I'm currently trying to find the location of the saved record times in the save game file. I think I've located them but the problem is that editing these time values screws up the save file completely.
For example, I believe the location for one of the dungeon zones is 0002CF98 (Jade Way boss rush) with a value of BE11. If I try to edit this value in any manner, I am unable to load the save game at all (that is the game thinks there is no save game).
Forgive me since I'm new to game hacking. Any suggestions on what I could be doing wrong?
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Krude Newbie cheater
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Joined: 12 Jan 2011 Posts: 15
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Posted: Wed Jan 12, 2011 4:33 pm Post subject: |
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Probably not doing anything wrong; the game has a sanity check for the save games to check if it's corrupted. If you notice, the game has two save files (save.dat and _save.dat) and i believe it will load from the backup if the first one fails the checksum.
So unless you want to find out what check algorithm is used and recalculate the checksum, don't try to hexedit the save file. I'd advise you to run the game, open Cheat Engine and look for the exact same spot in the memory that you're trying to change in the save.
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tbard How do I cheat?
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Joined: 12 Jan 2011 Posts: 3
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Posted: Wed Jan 12, 2011 4:44 pm Post subject: |
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Ah, that almost worked. I looked for the values as they appear in the save file instead of their locations and it worked.
Anyway, do you know how 2572 can equal 42 seconds? Is it any data type you know?
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Krude Newbie cheater
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Joined: 12 Jan 2011 Posts: 15
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Posted: Wed Jan 12, 2011 5:05 pm Post subject: |
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1/60th second. It's used pretty commonly in games. Greater precision when counting down/up timers, i guess.
2572/60 comes out to ~42.87, so it fits.
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tbard How do I cheat?
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Joined: 12 Jan 2011 Posts: 3
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Posted: Wed Jan 12, 2011 5:12 pm Post subject: |
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| Thanks, you rock!
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