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407 Master Cheater
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Posted: Sat Jan 01, 2011 2:01 am Post subject: Game Engines |
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Does anyone know of any game engines that uses C/C++ as a scripting language?
It doesn't matter if it's 2D or 3D.
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Dacnomania Expert Cheater
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hcavolsdsadgadsg I'm a spammer
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Posted: Mon Jan 10, 2011 3:44 am Post subject: |
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Source has all its game code in C++ afaik
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atom0s Moderator
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Posted: Mon Jan 10, 2011 10:18 am Post subject: |
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SimpleC is probably as far as "scripting" goes with any C since it's not a scripting language to begin with.
If you want something close to C++ as a scripting language check out Squirrel:
http://www.squirrel-lang.org/
Squirrel is developed by a single person which doesn't really release updates often and his site/forums are fairly dead. The language works but the support and community is close to non-existent. I've only seen one game use this language so far, which used it for its launcher.
Most applications / games that include scripting use Lua though:
http://www.lua.org/
Which has a vast community, tons of support (forums, mailing list, tons of examples online etc.).
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Dacnomania Expert Cheater
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Posted: Mon Jan 10, 2011 11:27 am Post subject: |
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I should learn Lua!
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25704 Location: The netherlands
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Posted: Wed Jan 12, 2011 9:21 pm Post subject: |
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Well, there's panda3d
It's not really using c/c++ as a scripting language (it prefers python for that) but you can build and control it completely from C/C++
It's pretty easy to use. A shame I suck at 3d modeling and sound effects else I could have made something nice with it
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Dany0 How do I cheat?
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Joined: 13 Feb 2011 Posts: 5
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Posted: Sun Feb 13, 2011 4:37 pm Post subject: |
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agree with the panda3d thingie, I use it for years - awesome thing! Explaining it would contain too much superlatives so to sum it up - it's the best thing in the world.
Next is shiva3d which is awesome for multiplatform but it uses lua(shame) and it's slower then panda3d.
For modelling use sketchup and sculptris - with it ANYONE can do it. For real-life objects sign up for videotrace by punchcard beta.
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