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Wheel Of Fate Advanced Cheater
Reputation: 0
Joined: 01 Oct 2010 Posts: 75
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Posted: Wed Oct 27, 2010 2:50 pm Post subject: What Is The Differenc Between GetKeyState And RegisterHotkey |
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Hi I used Trainer That Made By Cheat Engine But Its Slow And Its Stop Responding Sometimes And I Used
Trainer Made By Another Trainer Makers But It Was Fast And Reliable
I Would Like To Ask Why This Happens?
I Think Cheat Engine Trainer Use RegisterHotkey
And Other Trainer Maker Use GetKeyState
Is There Is A Way To Fix That?
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Wed Oct 27, 2010 3:19 pm Post subject: |
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Cheat Engine Uses Getkeystate
As For The Difference:
Getkeystate Is Called Every Few Milliseconds Whereas Registerhotkey Is Only Called Once And From Then On It Recieves Hotkey Messages When The Hotkey Is Pressed.
Downside With Registerhotkey Is that A Lot Of Games Disable Hotkey During The Game So That It Doesn't Interfere With Their Own Key Config
Also, With Registerhotkey You Are Limited To A Max Of 3 Keys, Of Which 2 May Only Be Ctrl, Alt Or Shift
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Fantasy I post too much
Reputation: 13
Joined: 29 Jul 2007 Posts: 3113
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Posted: Wed Oct 27, 2010 7:10 pm Post subject: |
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pLEASE uSE lESSER cAPITAL lETTERS.
Also, the first things you're saying in your post is a bit hard to understand .. ?
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Geri Moderator
Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Wed Oct 27, 2010 8:38 pm Post subject: |
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He has problems with CE trainers on His computer. Strange issues indeed that I don't have with the same trainer, even on lower spec comps. The problem is that the cheat activation is slow (taking seconds) or not even working in some cases. I have about 0 clue why, doesn't seem like a performance issue, I have used CE even on a Pentium 2 comp with WIN98 and worked (the basic features) but it doesn't work for Him properly.
So since He is clueless and the problem cannot be reproduced, He posted here to ask.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Wed Oct 27, 2010 9:16 pm Post subject: |
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if it's a cheat with one or even more AOB's then activating the cheat will take a while
If he doesn't have much memory the pagefile will be accessed a lot and will be slow
edit:
512MB
It will be slow if the game uses at least 300MB (most do) and the cheat uses AOBScans
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Geri Moderator
Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Wed Oct 27, 2010 9:26 pm Post subject: |
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No, it doesn't contain any aobscan and the script itself is as simple as it can be. The problem is not with the script, nothing unusual or special.
It is totally unreproducable even on lower spec computers. I guess it is some 3rd party program or maybe some specific thing because of the language of His opsystem maybe. No clue.
I have used CE on a Pentium 3 (700 Mhz) with 512 MB RAM for a while without any similar issues. But that was about 2 years ago, I don't think that CE has become so much more memory or CPU intensive to do basic things like to enable a very simple script.
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STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
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Posted: Mon Nov 08, 2010 4:03 am Post subject: |
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An AV could be interfering here. Based on the amount of complaints i receive for trainers not working because of the AVs interference, i would highly doubt its the same issue here.
Add the trainer to exception list or disable the av then check it.
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