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My Tf2 contribute stuff.
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The Fish
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PostPosted: Sat Jun 19, 2010 10:08 pm    Post subject: My Tf2 contribute stuff. Reply with quote

Will update as more is made.
10 gallon hat- less than 800 verticies.



10 Gallon.png
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10 Gallon.png



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1929394839292057839194958
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PostPosted: Sat Jun 19, 2010 10:55 pm    Post subject: Reply with quote

Shaders don't look TF2'y.
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Moments
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PostPosted: Sat Jun 19, 2010 11:31 pm    Post subject: Reply with quote

konr wrote:
Shaders don't look TF2'y.
This, and I don't think TF2 would make a state-directed hat.
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sponge cake recipe
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PostPosted: Sat Jun 19, 2010 11:44 pm    Post subject: Reply with quote

Sorrow wrote:
konr wrote:
Shaders don't look TF2'y.
This, and I don't think TF2 would make a state-directed hat.

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PostPosted: Sat Jun 19, 2010 11:57 pm    Post subject: Reply with quote

And there's the snipers hats, all of them.
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The Fish
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PostPosted: Sun Jun 20, 2010 11:13 am    Post subject: Reply with quote

Sorrow wrote:
konr wrote:
Shaders don't look TF2'y.
This, and I don't think TF2 would make a state-directed hat.

The engineer is from texas, so A huge stereotypical Texan hat made sense.
And I'm going to fix the shaders.

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hcavolsdsadgadsg
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PostPosted: Sun Jun 20, 2010 1:21 pm    Post subject: Reply with quote

post a wireframe, it looks like you could probably optimize it a bit.

is the band around it a strip of polygons or part of a texture?
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1929394839292057839194958
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PostPosted: Sun Jun 20, 2010 1:49 pm    Post subject: Reply with quote

slovach wrote:
post a wireframe, it looks like you could probably optimize it a bit.

is the band around it a strip of polygons or part of a texture?
Looks like a texture.
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Slappy101
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PostPosted: Sun Jun 20, 2010 2:08 pm    Post subject: Reply with quote

Triangulate it and post how many. Also the resolution of the texture.
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The Fish
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PostPosted: Sun Jun 20, 2010 7:28 pm    Post subject: Reply with quote

Not sure how I find how many triangles. It has 786 vertices, which is below the limit of 800. No textures, just multiple materials. And thje band is a ring of polygons.

And as requested, wireframe shot.



Hat wireframe.png
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Hat wireframe.png



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Cryoma
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PostPosted: Sun Jun 20, 2010 7:36 pm    Post subject: Reply with quote

I agree, even though we all know the Engineer is from Texas, it seems out of place.
Maybe replace it with the engineer insignia.
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The Fish
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PostPosted: Sun Jun 20, 2010 7:46 pm    Post subject: Reply with quote

Stone wrote:
I agree, even though we all know the Engineer is from Texas, it seems out of place.
Maybe replace it with the engineer insignia.

I'll try that.

If it turns out good Ill post the result.

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Slappy101
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PostPosted: Sun Jun 20, 2010 11:12 pm    Post subject: Reply with quote

Post a triangulated wireframe, and I'm pretty sure those shaders aren't going to work in a game, you need to texture it.
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The Fish
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PostPosted: Tue Jun 22, 2010 11:54 am    Post subject: Reply with quote

Dropper the last one. texturing didn't work right and i noticed some bad mesh problems.

But i have made a fully modeled and textured one since the original post.
I'll upload a picture and the texture I used.



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arrow.png



arrow hat.png
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arrow hat.png



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1929394839292057839194958
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PostPosted: Thu Jun 24, 2010 2:57 pm    Post subject: Reply with quote

The Fish wrote:
Dropper the last one. texturing didn't work right and i noticed some bad mesh problems.

But i have made a fully modeled and textured one since the original post.
I'll upload a picture and the texture I used.
Make it look more woodish and give the band across the head a silver colour. Nice.
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