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Skull Kid Expert Cheater
Reputation: 2
Joined: 03 Jul 2009 Posts: 146
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Posted: Thu May 27, 2010 11:07 am Post subject: Ship Simulator (2008) |
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| I haven't tried this, but can I change the values in this game, or could it be protected? |
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Vincent. Grandmaster Cheater
Reputation: 16
Joined: 09 Nov 2007 Posts: 774
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Posted: Thu May 27, 2010 11:11 am Post subject: |
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| It could be protected, but you could bypass the protection. |
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Skull Kid Expert Cheater
Reputation: 2
Joined: 03 Jul 2009 Posts: 146
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Posted: Thu May 27, 2010 11:13 am Post subject: |
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Really? How? _________________
Regards,
Skull Kid
Originally known as "saken". |
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Vincent. Grandmaster Cheater
Reputation: 16
Joined: 09 Nov 2007 Posts: 774
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Posted: Thu May 27, 2010 11:19 am Post subject: |
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Well, you said you haven't tried it yet, so i advice you to try for yourself first.
It's possible that it's not even protected at all.
If you want to get familiar with cheat engine, you should first try things yourself. |
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Skull Kid Expert Cheater
Reputation: 2
Joined: 03 Jul 2009 Posts: 146
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Posted: Thu May 27, 2010 11:35 am Post subject: |
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By the way, what should I set the Value type to if the "Wave Height" is "0.33" meters? _________________
Regards,
Skull Kid
Originally known as "saken". |
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Vincent. Grandmaster Cheater
Reputation: 16
Joined: 09 Nov 2007 Posts: 774
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Posted: Thu May 27, 2010 11:37 am Post subject: |
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| I think float, and search for 0. But I don't know, I'm not really advanced with cheat engine. But if the waves height is changing every time, you could search for 'unknown value', and next scan with 'changed value'. |
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Skull Kid Expert Cheater
Reputation: 2
Joined: 03 Jul 2009 Posts: 146
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Posted: Thu May 27, 2010 11:39 am Post subject: |
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If you set the "Wave Height", it will remain the same in the game. I just need to find that value and change it to something. _________________
Regards,
Skull Kid
Originally known as "saken". |
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hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Thu May 27, 2010 4:21 pm Post subject: |
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| Moving thread |
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