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hellman Cheater
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Joined: 09 Mar 2010 Posts: 48 Location: asia
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Posted: Sat May 08, 2010 9:52 pm Post subject: originalcode problem (tut problem) |
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what is the first step before doing this tut?
is it find what rights then show disassemble is the first step,if not what is it?
tut link
http://forum.cheatengine.org/viewtopic.php?t=101433
actually i have a problem here when i add [DISABLE]
it says error in line 2 label back.
i dont know exactly if this code tut will be fit because i want to work with the cheat that has increase the bullet from 100 to 200.
is this code injection removes limit like 100 limit became 200?
Last edited by hellman on Wed May 12, 2010 7:57 am; edited 1 time in total |
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hellman Cheater
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Joined: 09 Mar 2010 Posts: 48 Location: asia
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Posted: Tue May 11, 2010 1:05 am Post subject: originalcode problem |
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so far this is what i know (cheat engine trainer).and also working from other energy recovery (progress bar).
i always seen this 1 or single line code add [01005194],eax in tutorials originalcode: but when i check other game the auto assembler has 3 lines appeared
here:
originalcode:
add [eax],ecx
mov ecx,[eax]
jns battlescriptinterface::operator=+168af
my question is how to write a code if you get this 3 lines original code in auto assembler or should i pick the second line only in originalcode?
actual image:
i also tried this but still has a problem
[enable]
0041A60B:
add [02d04995],1 ////// this one is working but still encreasing and it didn't stop to its limit e.g 500
i want this speeding up while encreasing until it reach its limits.
[disable]
0041A60B:
sub [02d04995],0//////still not working and freezing or sometimes it decrease value like 1.. turn to zero.
my goal is to speed up the recovery after i use it and go back to normal when disabling.
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hellman Cheater
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Joined: 09 Mar 2010 Posts: 48 Location: asia
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Posted: Wed May 12, 2010 12:28 pm Post subject: |
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bump.
new images.
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