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About CE Trainer

 
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Kpoch
Grandmaster Cheater
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Joined: 17 Apr 2005
Posts: 668
Location: Mexico Muy orgulloso

PostPosted: Mon Apr 19, 2010 10:20 pm    Post subject: About CE Trainer Reply with quote

i tried to post this as a reply but i after summit it i recieve a messages saying

Sorry, but for the time being you may not talk about those subjects

-------------------
Hi DB i send you an email about adding new stuffs to CE 5.6 but i need to know if your working on the suggestions that i told on on the new C6

BTW i have problems compiling CE5.6src (not SVN source, Mainpage source)
about Symbolhandler.dcu (not found) at standalone.dpr after adding

symbolhabdler in "..\symbolhandler.dcu"

it says ERROR reading

i have few free time at the weekend im gonna be Online to chat with you DB

Copy of the Email


Code:
Hi DarkByte maybe you dont remember me i was an active member of MS section and i was in the
Mapl.eS.tory Se.cre.ts section by
the creation of U.nde.rGam.erz Engine and G.G by.pas.sing but that does not matter right now ;)

Im back in the Hacking scene (nothing Online related atm) i've created a new CE icon but i didnt
post it and the New 5.6 relase have a new icon already (but mine its better)
=).

I want to add to CE a new controls StdCtrls like GroupBox and anothers just to make TrainerMaker more powerfull
i understand a bit of Delphi (2 years w/o using it =( ) but i cant understand the source code of the CE >.< i mean the
location of the things for example i tried to add a new tlabel2 juts for testing called TLabel9 i've searched in whole
source for the tlabel2 strings uppercase lowercase and i add my new piece of code and the button to the toolbar bt after
the creation of a new trainer i got a message saying that the "trainer got corrupted" i need a bit of help to understand
where i need to edit because just simple adding the new toolbar button and declare it on  "MemoryTrainerDesignerUnit" its not enough
because the control works and i can select and apply it in Trainer Preview but after the generation of the trainer
its no showed in main screen.

I like CE alot and its powerfull, and i want to add my piece of work to share with the rest of the CE community., thats why im asking for
your help and permission to do it.


Excuse my bad english im Mexican and i never liked the 3nglish class

CE 5.6.x or 5.7 Suggestions

Main CE :
 *New Icons on the Menu bar (open... save...) - I've do that on my Modified engine

MemoryBrowser :
 *Syntax highlight on main window (Like Ollydbg) - The debugging of a game would be easier
 
Standalone trainer:
   *Scroll text
   *Minimize to Systray
   *Tray menu (activate - deativate cheats)
   *Groupbox
   *ufmod
   *Alphablend controls
   *RGN support
   *GRID (so we can place controls correctly)
   *Height and width option for all controls (buttons have diferent sizes >.< )
   
 
 See you soon and please answer me.
 
 ~ Kpoch

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Dark Byte
Site Admin
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Joined: 09 May 2003
Posts: 25788
Location: The netherlands

PostPosted: Tue Apr 20, 2010 9:39 am    Post subject: Reply with quote

build the standalone, not compile

as for the error, you get that's probably because you've been adding some extra components without editing the load code to handle loading those objects.
Each component type has a specific number:
button=1
cheatlist=2
cheatentry=3
image=4
label=5

So adding a new components will require separate handling of saving and loading of those objects

Quote:

MemoryBrowser :
*Syntax highlight on main window (Like Ollydbg) - The debugging of a game would be easier

Please refrain from saying stuff like "Like {Insertotherappnamehere}" since I never have and probably never will install OllyDbg so I can at least keep CE from being a clone of other apps.
Anyhow, describe the syntax highlighting ? Registers have colors and hex values a different one ?

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Slugsnack
Grandmaster Cheater Supreme
Reputation: 71

Joined: 24 Jan 2007
Posts: 1857

PostPosted: Tue Apr 20, 2010 9:50 pm    Post subject: Reply with quote

for the syntax highlighting, basically what you use for AA. but it would be nice to add different colours for specific opcodes. eg. jmp, call, etc. so they stand out more when debugging
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Kpoch
Grandmaster Cheater
Reputation: 0

Joined: 17 Apr 2005
Posts: 668
Location: Mexico Muy orgulloso

PostPosted: Wed Apr 21, 2010 9:11 am    Post subject: Reply with quote

thx for reply

about the error in the standalone its fixed now.

and for adding new buttons i've already added as component #6 (TComboBox) from StdCtrl

if i can im gonna upload the piece of code at night (PST+2)

and finally for the syntaxhighlight im not trying to make CE a clone for the other appz just use some features that help to visual debuggin (Actually) most of the games requiere debugging of it functions

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