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Darkages help needed.

 
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DtAndroid
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Joined: 09 Jul 2007
Posts: 67

PostPosted: Sat Jan 30, 2010 1:17 pm    Post subject: Darkages help needed. Reply with quote

Official website: www.darkages.com

Hi I'm new to using WPE to edit packets for this game, attempting to do modifications on experience gains but I think I messed up on the checksums and kept dc-ing. Is anyone keen on giving me any tips n tricks for this game. I do not mind pointers for using CE engine on it too.
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mibiz
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Joined: 14 Jun 2009
Posts: 31

PostPosted: Sat Jan 30, 2010 11:46 pm    Post subject: Reply with quote

Have you thought about how the game keep tracks of XP gain? I think with most online games, the game keeps track of what you kill. For example, let's say you just killed a mob. That mob has specific unique ID assigned when it's spawned. Upon killing the mob (your PC would send the ID to the server), the game (server side) would check to see if the that ID is valid and does lookup for what kind of mob it is and the experience it will give for your current level. Then send does the necessary addition to your char for record keeping. There after sends to your PC saying you've gain this # of XP. Thus XP hacking is pointless here unless you figure out all IDs of spawned mobs and send the appropriate IDs with kill the flag... also pointless ... Rolling Eyes This is why bots are made since hacking may and will lead to account banned. Wink

The Ether Saga Online game I'm playing now keeps track of every mob & player character by ID since the target value changes with every mob even though the mobs have the same name.

Of course, there's no way of knowing exactly how the game keeps track of the XP and other stuff like loot unless you disassemble the entire game and reverse engineer Smile
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