| View previous topic :: View next topic   | 
	
	
	
		| Author | 
		Message | 
	
	
		philips101 Newbie cheater
  Reputation: 0
  Joined: 22 Dec 2006 Posts: 16
 
  | 
		
			
				 Posted: Sat Dec 23, 2006 10:07 am    Post subject: hwo do i get character cordnates? | 
				       | 
			 
			
				
  | 
			 
			
				I'm just wondering how to get character cordnates for the engine cuz u seem to need them for alot of hacks.  
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		stepback Cheater
  Reputation: 0
  Joined: 12 Sep 2006 Posts: 44
 
  | 
		
			
				 Posted: Sat Dec 23, 2006 11:01 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				mov edi, [char X or Y address]
 
mov yourVar, [edi+appropriate offset]
 
 
I think :S
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		heiidagger Master Cheater
  Reputation: 0
  Joined: 17 Dec 2006 Posts: 472 Location: 某人是时髦分子以一个名字以三封信件是快乐。
  | 
		
			
				 Posted: Sat Jan 06, 2007 7:30 pm    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				Theres also the manual adress CHar X and Y pointers... 
 
 	  | Code: | 	 		   Char X - Pointer: 773EEC Offset: 574 
 
Char Y - Pointer: 773EEC Offset: 578  | 	  
 _________________
  | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		g3nuin3 Cheater
  Reputation: 0
  Joined: 08 Jan 2007 Posts: 28
 
  | 
		
			
				 Posted: Mon Jan 08, 2007 8:47 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				I believe he meant how to go about finding the coordinates.
 
 
Well the best way is to find the Z coordinate..being the top of your charaacters head. Search an unknown, move to higher ground or lower ground and search has increased/decreased respectively, until youve found a value that changes according to how high or low your character is from its previous position..And more than likely you will also get the X and Y coordinates right next to that. they should be 4 bytes apart in memory.
 
 
HINT: if you get the Z coordinate ( or Z buffer or w.e people call it nowadays) you have yourself a nice little fly hack if you work with it  
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		quazark Cheater
  Reputation: 0
  Joined: 04 Jan 2007 Posts: 36
 
  | 
		
			
				 Posted: Mon Jan 08, 2007 9:48 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				hmmm...came across this while looking n how to find unlim attack for maple, so i can apply the procedure to ghost online when open beta starts...I will try what you have said and go from there, cause the x and y co-ordinates could be usefull too. Also, by 4 bytes apart what do you mean, like for example if the adress was 63CD23, then the other would be 63CD27? sorry I'm still learning..  
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		g3nuin3 Cheater
  Reputation: 0
  Joined: 08 Jan 2007 Posts: 28
 
  | 
		
			
				 Posted: Mon Jan 08, 2007 10:13 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				Yes, thats what i mean by four bytes apart  . Beause the values are USUALLY four byte values.
 
 
So if  you ended up getting:
 
 
Xcoord = 63CD23 = Value in Mem View: 09 09 98 78
 
Ycoord will be either after or before = 63CD23  = Value in Mem View: 04 56 34 22.
 
 
But of course you have to translate these into Decimal so it cam make jmore sense as to what the number is.
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		quazark Cheater
  Reputation: 0
  Joined: 04 Jan 2007 Posts: 36
 
  | 
		
			
				 Posted: Mon Jan 08, 2007 10:29 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				| ok kool...so after that, how would you go about finding fly?
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		g3nuin3 Cheater
  Reputation: 0
  Joined: 08 Jan 2007 Posts: 28
 
  | 
		
			
				 Posted: Mon Jan 08, 2007 10:53 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				| Its after Y
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		quazark Cheater
  Reputation: 0
  Joined: 04 Jan 2007 Posts: 36
 
  | 
		
			
				 Posted: Mon Jan 08, 2007 5:28 pm    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				ok thanks.  
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		 |