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[Maya] Custom Character Rig with Ambient Occlusion overlay.

 
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Slappy101
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PostPosted: Tue Sep 01, 2009 11:39 am    Post subject: [Maya] Custom Character Rig with Ambient Occlusion overlay. Reply with quote

This is a character rig I made for Maya about 2 years ago (It has over 16,000 downloads on a site Neutral )and I decided to do something with it. I did two seperate renders, one with HDRI Image Based Lighting and photon emmision, the other one is an ambient occlusion render pass for overlaying. The final composite was done in photoshop by overlaying the ambient occlusion.

Original Color:


Ambient Occlusion


Final Render

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gogodr
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PostPosted: Tue Sep 01, 2009 11:49 am    Post subject: Reply with quote

because of lack of details ambient occlusion wasnt really needed n.n;;
but its kinda cute ;3
and well if its custom rigged that nice. rigging is a very painful work.
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NINTENDO
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PostPosted: Tue Sep 01, 2009 12:01 pm    Post subject: Reply with quote

Is rigging when you seperate bones so that u can move them one by one?
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Slappy101
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PostPosted: Tue Sep 01, 2009 12:03 pm    Post subject: Reply with quote

Yes, it makes it so instead of having to move individual pieces of geometry you can set them up as a skeleton with controls.

And Gogodr, I'm just messing around in Maya cause I haven't used it in quite a while.

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gogodr
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PostPosted: Tue Sep 01, 2009 12:19 pm    Post subject: Reply with quote

you just made me remember that I lost this character I made a long time ago because of reformating my laptop ....

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