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AndrewMan Grandmaster Cheater Supreme
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hcavolsdsadgadsg I'm a spammer
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Posted: Thu Jul 09, 2009 9:32 pm Post subject: |
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| That is the book I was going to recommend, it's good.
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AndrewMan Grandmaster Cheater Supreme
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bluev8killer How do I cheat?
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Posted: Wed Jul 15, 2009 9:30 pm Post subject: |
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| I suggest you to just stick with that C++ Primer 5th. Its an awesome book, it alone should be enough.
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manc Grandmaster Cheater
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Posted: Thu Jul 16, 2009 1:08 am Post subject: |
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Yeah I would say stick with the Primer 5th book rather than reading books focused solely on programming video games. That will come in due time.
And you can always supplement the book with web help such as www.cprogramming.com or www.cplusplus.com etc etc
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HomerSexual Grandmaster Cheater Supreme
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Posted: Thu Jul 16, 2009 7:34 am Post subject: |
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get a very strong grasp of C++ before you start even looking at those video game books.
Also. Programming windows 5th edition by Charles Petzold. It's about the win32 api, but all examples are in C++
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Guy Expert Cheater
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Posted: Fri Jul 17, 2009 12:52 am Post subject: |
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Any books relating to the WinAPI and D3D are about all you'll need. C++ is just the syntax, which you'll learn rather quickly.
Most of these books teach concepts you won't deal with in a video game; using the C++ standard library (The STD namespace), vectors, strings, etc. The data types are entirely different, as are many other aspects of the Windows API.
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hcavolsdsadgadsg I'm a spammer
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Posted: Fri Jul 17, 2009 3:25 am Post subject: |
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You won't use vectors, strings etc in a video game?
They sure as shit simplify stuff.
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