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skeezerb How do I cheat?
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Joined: 08 Aug 2007 Posts: 5
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Posted: Sun Aug 31, 2008 12:04 am Post subject: Need some suggestions |
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Hello, I was hoping someone could answer a quick question.
Let's say you were playing some sort of MMORPG. You do a scan for a certain enemy's name. A list comes up with a bunch of addresses. Is there anyway to come up with some sort of coordinates based on these addresses? The game I am playing has hidden bosses, and it would be great if there was an easy way to spot them. A long time ago I played a game called Asheron's Call and there was a program called sixth sense that was able to locate things and give you the coords.
So, first of all, is it possible, second of all....any pointers?
Thanks in advance
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HalfPrime Grandmaster Cheater
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Joined: 12 Mar 2008 Posts: 532 Location: Right there...On your monitor
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Posted: Sun Aug 31, 2008 12:38 pm Post subject: |
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If you're lucky, monsters might be structs containing coords, hp/mp, name, etc. Since that struct would probably contain a pointer to the name instead of the actually array of chars, you would probably have better luck looking for the monster coords first and then looking around that place in memory.
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skeezerb How do I cheat?
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Joined: 08 Aug 2007 Posts: 5
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Posted: Sun Oct 19, 2008 8:30 pm Post subject: |
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Sorry to revive a dead post, but I was hoping you could elaborate a little further for me on what you said. What do you mean find the boss first then use the memory?
I have been once again trying to get this to work. Right now I have the addresses responsible for my coordinates, but I can't find anything in there that could give away the coordinates of any monster I am searching for.
Thanks again
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Sui Expert Cheater
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Joined: 04 Sep 2008 Posts: 119
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Posted: Mon Oct 20, 2008 2:07 am Post subject: |
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Not so smart to register the same nick that you use ingame. Vengeance fujin ?
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Mon Oct 20, 2008 2:22 am Post subject: |
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@skeezerb:
It depends on the game to what you can actually do for it. Each enemy might have an ID for example, which when found can be used as a compare to dump the co-ords and other useful info like health maybe. Some games make this approach straightforward.
Or, you could find a shared instruction that is used to deal with a certain aspect of the enemy, say co-ords again, and then you can make it loop through and dump all of the co-ords running throuhg that (all barring the player), and then turn that output into some readable format for the user.
If health and co-ords are in the same structure then that will help, but this is not always the case. In fact, as health is typically added lastly in a game, it sometimes ends up in a different place than expected.
Theres no way to tell what will work on this game without having seeing it for yourself, we can't give a general method on it. This sort of hack would require you to have a good understanding of assembly and how various games store their variables.
@hex1nemesis: stay on-topic or leave the thread.
~Psy
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Sui Expert Cheater
Reputation: 7
Joined: 04 Sep 2008 Posts: 119
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Posted: Mon Oct 20, 2008 2:45 pm Post subject: |
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| [Psych] wrote: | @skeezerb:
It depends on the game to what you can actually do for it. Each enemy might have an ID for example, which when found can be used as a compare to dump the co-ords and other useful info like health maybe. Some games make this approach straightforward.
Or, you could find a shared instruction that is used to deal with a certain aspect of the enemy, say co-ords again, and then you can make it loop through and dump all of the co-ords running throuhg that (all barring the player), and then turn that output into some readable format for the user.
If health and co-ords are in the same structure then that will help, but this is not always the case. In fact, as health is typically added lastly in a game, it sometimes ends up in a different place than expected.
Theres no way to tell what will work on this game without having seeing it for yourself, we can't give a general method on it. This sort of hack would require you to have a good understanding of assembly and how various games store their variables.
@hex1nemesis: stay on-topic or leave the thread.
~Psy |
Mind your own business... I'm just telling him that it's not wise to link accounts. Thx.
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Last edited by Sui on Mon Oct 20, 2008 4:12 pm; edited 1 time in total |
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SilentStorm Cheater
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Joined: 01 Oct 2008 Posts: 27
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Posted: Mon Oct 20, 2008 2:57 pm Post subject: |
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| hex1nemesis wrote: | | Mind you own business... |
Brave words. You do realize--right?--that [Psych] moderates this forum, so by definition, all posts here within are "his business."
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Mon Oct 20, 2008 7:01 pm Post subject: |
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| hex1nemesis wrote: |
Mind your own business... I'm just telling him that it's not wise to link accounts. Thx. |
Dont let your ego get in the way of being called on for this.
You changed the subject so it was a justified call on Psychs' part to tell you this. I admit he could have been a little nicer in his post.
But it still doesnt change the reason hi post was made.
He is a mod of this section same as myself. So i would suggest not letting your ego get in the way of your decisions you make on this site mate.
You can say what you wanted along with something dealing with the conversation directly by mixing it in with your post. But to just post it strait out like that tends let people think we allow spam and more off topic talk.
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Tue Oct 21, 2008 2:44 am Post subject: |
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I don't believe I was been overly harsh. I just stated a short and to the point comment. I didn't even warn you for it Hex, when other mods certainly would have done.
~Psych
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Sui Expert Cheater
Reputation: 7
Joined: 04 Sep 2008 Posts: 119
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Posted: Tue Oct 21, 2008 4:47 am Post subject: |
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Yes, It was kinda rude of me, and I'm sorry for that. I think my ego is fine, that's just my point of view. I didn't want to go off topic nor flame, I just wanted to put a suggestion because I did the same mistake and I don't want the same thing happen to him. Well I guess people look at things different, and have the need to express their opinions.
Btw 12 sky packets are crypted, So I don't think it's possible.
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skeezerb How do I cheat?
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Joined: 08 Aug 2007 Posts: 5
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Posted: Sat Oct 25, 2008 10:11 am Post subject: |
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Thanks guys for the answers. I appreciate you taking the time to explain that to me.
As far as me being a Vengeance Fujin...absolutely. And I hate every second of it. Finding boss locations whenever I wanted would make all the crap we have to go through slightly more bearable. Frankly, getting banned on that account for investigating cheating, as opposed to the actual act of cheating, would just make me laugh.
thanks to all
-Skeezerb
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