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->:Key: Advanced Cheater
Reputation: 0
Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Mon Oct 20, 2008 2:07 pm Post subject: We Need Combat Arms Section w/ Hacks |
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It Seems Noone Is Hacking Nexons Combat Arms, but I am trying
Does anyone want to Join in ? |
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Innovation Grandmaster Cheater
Reputation: 12
Joined: 14 Aug 2008 Posts: 617
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Posted: Mon Oct 20, 2008 2:16 pm Post subject: |
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I have been hacking Combat Arms too, but since there isn't a section here I don't post about it.
I would appreciate it if a Combat Arms section was created. |
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lolOkayBailolOkayBailolOk Master Cheater
Reputation: 1
Joined: 23 Jun 2007 Posts: 307
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Posted: Mon Oct 20, 2008 3:46 pm Post subject: |
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<.> Twisted confusion
Last edited by lolOkayBailolOkayBailolOk on Wed Nov 18, 2009 8:41 pm; edited 1 time in total |
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Labyrnth Moderator
Reputation: 10
Joined: 28 Nov 2006 Posts: 6301
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Posted: Mon Oct 20, 2008 7:06 pm Post subject: |
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If hacks are being released and many people are talking about it.
Maybe DB will put up a poll or something asking which game we need a new section for. But as of now you guys can do it here all you want, if it is a real popular thread it will get a sticky until it is dead. Or makes it;s own category. |
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->:Key: Advanced Cheater
Reputation: 0
Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Sun Oct 26, 2008 5:32 am Post subject: |
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[quote="ColdBlade"]You can create a Cham Wallhack using some strides I found:
Very simple as they detect strings from public releases so creating a personal one is handy.
| Code: | Head - 81
Torso - 84
Legs (1 Stride for both legs) - 82
Arm Left - 85
Arm Right - 87
Main Player - 44
Edit 1: Noticed 44 as a main players stride (considering the game can also be used as 'one player stride'.
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if(m_Stride == 44) //Main Player
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->SetTexture(0,texRed);//Red
m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
m_pD3Ddev->SetTexture(0,texGreen);//Green
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
fatboy88 from several forums helped me get wall hacks working and this is basically his code with 2 variations on Red+Green and obv. the stride changed to 84
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Stride Logger:
im sorry, but i rly dont understand this
I know very little C++ and the only successful trainer i made was the msn nudger
and with all the new anti hack comming out its getting even harder to learn
can u make a tut on it 4 me? |
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