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darkfuryex Expert Cheater
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Joined: 09 May 2006 Posts: 100
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Posted: Sun Oct 19, 2008 3:17 am Post subject: Hacking "Halo: Combat Evolved" together |
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Hi there, i havent seen much thread around regarding hackings/hacks of Halo: Combat evolved..not the trial version one
i was wondering if anyone on this forum wanna find known/unknown hacks together? or if someone can provide tips on finding other hacks to update my current table ill really appreciate it and will release it after most of the hack is done
heres what i gotten now...
heres what im still currently trying to find:
rapid fire
armor hack
no overheat
human speed hack
fuel rod gun unlimited ammo ( it's ammo address is different from bullets)
walk on walls? ( i got no idea how to get this hack)
btw all this hacks works online IF ONLY UR THE HOST and you can deactivate/activate it anytime! how cool is that xD
o ya and btw ill repeat again this thread is for Halo: Combat Evolved..not Halo Trial OR Halo Custom Edition
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Sun Oct 19, 2008 4:16 am Post subject: |
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Rapid Fire
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Usually when you fire off a shot, a timer becomes active, and once the timer has increased or decreased sufficiently you can fire off another shot (these timers vary between games, so search both ways). It would be pretty silly to try to find such a timer on a machine gun or other fast-firing weapon unless you have way of slowing the game down (some games have timescale options or similar for example). Otherwise find it with a slow firing weapon, like a shotgun or RPG (I haven't played halo, so i'm just throwing the general logic to it here). Then you can debug to find a global routine that handles the weapon fire timers. You can do some compares if you wish to ensure that its the player and then make the cheat Oh, I almost forgot, usually such timers are stored as float, but in certain cases (which some older games) it uses a single byte value.
Armour Hack
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Without having the games I can't really help more with these unless you give me more info. I take it you haven't done the hack yet because it is proving difficult? If so, what visual values do you have on the screen. Is armour so different to health, or is it displayed the same? More info on this one please.
No Overheat
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Usually a float value. Its a timer just like various other things. Again, depending on the game you may have to search both increased and decreased to find it. I take it there is some sort of onscreen display that you can use to 'judge' the amount before scanning... If not, just scan, unpause, re-pause, re-scan... do it logically.
Human Speed-Hack
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Arguably the more efficient and 'proper' way of doing this is to find the player structure. Basically, search for you're co-ordinates (float values in 99% of cases) and then debug it. You will get a pointer similar to "[esi+260]". Check what the "esi" register is. And you need to start at that value and increase up towards the +260 offset looking for the speed variable. It is usually stored in this structure nearby to co-ordinates. That is a start. You might want to search around a bit more and really set some time aside to get this one done, as its not as simple as the others.
Fuel rod gun unlim. ammo
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Again, without having the game, I can't really relate to it all that well. But a good bet would be to use unknown values for this. There is also always a chance that the value is encrypted (usually only with a simple XOR for this sort of thing), which you can find with a (long!!!) changed/unchanged scanning process.
Walk on walls
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Don't get ahead of yourself...lol... work on the others...
~Psych
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darkfuryex Expert Cheater
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Posted: Sun Oct 19, 2008 4:25 am Post subject: |
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| [Psych] wrote: |
Armour Hack
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Without having the games I can't really help more with these unless you give me more info. I take it you haven't done the hack yet because it is proving difficult? If so, what visual values do you have on the screen. Is armour so different to health, or is it displayed the same? More info on this one please.
~Psych
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hey! thanks for all this useful tip +rep...hmmm about this one i have already found it..thanks anyway..now i just need to mess with the memory...
edit:
hey about this one
| [Psych] wrote: |
Human Speed-Hack
------------------------------
Arguably the more efficient and 'proper' way of doing this is to find the player structure. Basically, search for you're co-ordinates (float values in 99% of cases) and then debug it. You will get a pointer similar to "[esi+260]". Check what the "esi" register is. And you need to start at that value and increase up towards the +260 offset looking for the speed variable. It is usually stored in this structure nearby to co-ordinates. That is a start. You might want to search around a bit more and really set some time aside to get this one done, as its not as simple as the others.
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how do i check what the esi register is? is there anyway?
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Sun Oct 19, 2008 4:35 am Post subject: |
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| Debug you're co-ordinates, and then when you start getting opcodes populating the debug window, double-click on one. You can see the contents of the registers in the bottom of that view.
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darkfuryex Expert Cheater
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Posted: Sun Oct 19, 2008 4:46 am Post subject: |
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| [Psych] wrote: | | Debug you're co-ordinates, and then when you start getting opcodes populating the debug window, double-click on one. You can see the contents of the registers in the bottom of that view. |
im sorry but i dont get what you mean =/...can you teach me step by step lol..where do i click and stuff?
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->:Key: Advanced Cheater
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Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Mon Oct 20, 2008 1:40 pm Post subject: |
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What We Realy Need To Learn Is how To Make The Hacks Client Sided To Use In Other Servers
1 Has allready come out and it forces People to Change teams against their will
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Psy Grandmaster Cheater Supreme
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Posted: Mon Oct 20, 2008 2:02 pm Post subject: |
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Not everything can be 'client-sided'. Its not a case of making the hacks client-sided, rather finding out whether they are in the first place. For example health in a hell of a lot of games is server-sided, ie. the server deals with it. Any change you make on the client will have no effect because it is the server that stores the 'real' value. A great many people get confused with this
~Psy
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->:Key: Advanced Cheater
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Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Sun Oct 26, 2008 5:27 am Post subject: |
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well slxeon of halotrialhacking dot com posted all the offsets to makea trainer
for what your looking for and more
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