| View previous topic :: View next topic |
| Author |
Message |
iktov Expert Cheater
Reputation: 0
Joined: 06 Sep 2007 Posts: 231 Location: Dead
|
Posted: Sat Oct 04, 2008 12:22 pm Post subject: [RELEASE]12Sky Teleport Hack[FIXED] |
|
|
EDIT: Took a quick look at the source and figured out why it was lagging out the game so badly. Sorry I didn't really actually test the program until today, just updated the offset. It is fixed now and runs perfectly smoothly, Enjoy, Please +Rep if you use this Program
| Quote: | | Will be posted in a little while. |
Updated for the newest 12Sky(whole process took about 10 minutes). Does not include the AutoPill. Just extract the contents of the archive anywhere. Launch the .exe file that came with the hack and then load up the game and login. To use view the commands list in the first release thread here:
http://forum.cheatengine.org/viewtopic.php?t=277869&postdays=0&postorder=asc&start=0
Also the hack leaves a log file in your route C:/ drive called 12Sky.log. The log shows the current PID of the current 12Sky Process if anyone is interested in that.
When this gets patched please DO NOT contact me to update it again for you. There must have been some miscomunication in my last thread that said "Everyone add me to X-Fire when this gets patched and ask for an update". Though I don't remember typing that, but thats what happened. I am only releasing this right now as I currently have no interest in the game and starting all over from scratch for the 4th time dosen't exactly feel very appealing to me. If anyone can offer anything to me in the form of an extra account you may have to help me get started back up and interested in the game again I would be much appreciative.
Enjoy the hack again.
EDIT: also ignore the fact that on the top of the hack's window it says "Army Ops". I just quickly recompiled the same loader I use for America's Army with slight changes for 12Sky. Forgot to change the window title though.
Also I am interested if anyone has any information on compiling uscript on unreal engine 3 based games I would be very greatful for any information related to that. Such as file structure: where to place your sdk, source and how to compile your source code. In particular I am looking at Medal of Honor: Airborne
_________________
Last edited by iktov on Thu Oct 09, 2008 4:45 pm; edited 9 times in total |
|
| Back to top |
|
 |
Dyallo Newbie cheater
Reputation: 0
Joined: 05 Sep 2008 Posts: 20
|
Posted: Sat Oct 04, 2008 1:08 pm Post subject: |
|
|
Thanks for your time man, I really needed to see other players levels the most.
Would be sweet if you told me what number to add to my weapon, you know what I mean
|
|
| Back to top |
|
 |
iktov Expert Cheater
Reputation: 0
Joined: 06 Sep 2007 Posts: 231 Location: Dead
|
Posted: Sat Oct 04, 2008 1:42 pm Post subject: |
|
|
| Dyallo wrote: | Thanks for your time man, I really needed to see other players levels the most.
Would be sweet if you told me what number to add to my weapon, you know what I mean  |
+rep to you for actually taking the 10 seconds to post a thanks after downloading rather than just taking the hack and going on your way.
_________________
|
|
| Back to top |
|
 |
lolOkayBailolOkayBailolOk Master Cheater
Reputation: 1
Joined: 23 Jun 2007 Posts: 307
|
Posted: Sat Oct 04, 2008 2:16 pm Post subject: |
|
|
Well I guess you had the free will to create another hack that changes boolean value for player/dev. I feel skinny about dice hack and will release when I'm done with the game.
Unreal Engine is so fun to work with actually. I learned most of scripting in UE from a section in Game Deception (http://forum.gamedeception.net/forumdisplay.php?f=116).
|
|
| Back to top |
|
 |
louha2 Advanced Cheater
Reputation: 0
Joined: 18 Dec 2007 Posts: 50
|
Posted: Sun Oct 05, 2008 1:38 am Post subject: |
|
|
| beoh mountain is 90
|
|
| Back to top |
|
 |
johnnyyang Expert Cheater
Reputation: 0
Joined: 21 Jan 2008 Posts: 143
|
Posted: Sun Oct 05, 2008 4:16 am Post subject: |
|
|
yo thanx mate
ill test it out a bit
so many ppl has downloaded it and didnt even say thanks..
tat is really slack eh
|
|
| Back to top |
|
 |
12skygod Newbie cheater
Reputation: 0
Joined: 01 Sep 2008 Posts: 16 Location: Cologu Cave
|
Posted: Sun Oct 05, 2008 11:37 pm Post subject: iktov |
|
|
You really are outdoing yourself with these hacks. Great Sucess! Coldblade- if you wouldnt mind sending the dice hack to my email address? Only if you want to. I just need it to buy gear , pills, ect. Thanks in advance. - 12 sky god
_________________
Quest for 999 bil silver in 12sky. "The people who are trying to make the world worst wont take a day off, how can I? Light of the dark." -Bob Marley |
|
| Back to top |
|
 |
iktov Expert Cheater
Reputation: 0
Joined: 06 Sep 2007 Posts: 231 Location: Dead
|
Posted: Wed Oct 08, 2008 5:56 pm Post subject: |
|
|
Fixed the program from lagging out the game, Enjoy, Please +Rep if you use this program.
_________________
|
|
| Back to top |
|
 |
syntex Cheater
Reputation: 0
Joined: 31 Jul 2007 Posts: 32
|
Posted: Thu Oct 09, 2008 4:00 am Post subject: |
|
|
works well iktov , like you said
I think in the next days there will be some cool releases! :]
I figured out some stuff, like swapping skills (works with packets but disconnect you). Workin on packet crypt atm , like iktov do :]
|
|
| Back to top |
|
 |
zhawan0700 How do I cheat?
Reputation: 0
Joined: 07 Oct 2008 Posts: 1
|
Posted: Thu Oct 09, 2008 6:02 pm Post subject: |
|
|
| hey iktov, are you still playing 12sky? and if you which server? I might be able to help you get started a lil. im in devotion guan
|
|
| Back to top |
|
 |
syntex Cheater
Reputation: 0
Joined: 31 Jul 2007 Posts: 32
|
Posted: Fri Oct 10, 2008 5:12 am Post subject: |
|
|
ZoomHack:

but its pretty useless, im trying to code a bot with Iktov, but we stuck on find the CreatePacket function.
|
|
| Back to top |
|
 |
lolOkayBailolOkayBailolOk Master Cheater
Reputation: 1
Joined: 23 Jun 2007 Posts: 307
|
Posted: Fri Oct 10, 2008 6:23 am Post subject: |
|
|
| What function do you want to determine inside a bot that will revolve using CreatePacket()?
|
|
| Back to top |
|
 |
syntex Cheater
Reputation: 0
Joined: 31 Jul 2007 Posts: 32
|
Posted: Fri Oct 10, 2008 8:39 am Post subject: |
|
|
hey cool to see you Coldblade, this is how I want to work on it ->
First of all I have to get uncrypted packets and that can be done with the CreatePacket Function , once you have the CreatePacket function you are able to reciev the Packets before they get Crypted.
Now when I have uncrypted packets I use to sniff the recv packets of moving Monsters (this packet will contain MonsterID + Monster Coordinate) , I read it out and then send a attack packet with monsterid + monster coordinates.
| Code: | Example:
H = Header
M.Id = MonsterID
M.Coord = Monster Coord
Incoming Recv Packet (MOVING or ATTACKING Mob):
0x3a [34 77 90 c9] [65 22 5c 9d]
H M. Id M.Coord
Now when I recv a mob is moving I sniff out this stuff and send it:
0x10 [34 77 90 c9] [65 22 5c 9d]
H M. Id M.Coord
I hope you understand how it works.
I mean when you are able to sniff the Recv from Moving, Attacking, Spawning mobs you are able to read out their coordinates and put them in a packet for attacking. |
I did that for KalOnline once, have the Source still here.
But im stuck on finding the CreatePacket Function for uncrypted packets.
|
|
| Back to top |
|
 |
Pure Expert Cheater
Reputation: 0
Joined: 09 Apr 2007 Posts: 115
|
Posted: Sun Oct 12, 2008 5:01 pm Post subject: |
|
|
nice
_________________
|
|
| Back to top |
|
 |
starawar Newbie cheater
Reputation: 0
Joined: 08 Oct 2008 Posts: 15 Location: Top Secret Military Hacking Facility
|
Posted: Sun Oct 12, 2008 10:12 pm Post subject: nice |
|
|
very nice!!!
_________________
figuring out how to make tables O_o |
|
| Back to top |
|
 |
|