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Porting cheat engine

 
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_TheChosen_
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PostPosted: Thu Oct 02, 2008 5:42 pm    Post subject: Porting cheat engine Reply with quote

Anyone else tried taking this task on? I'm currently in the process of rewriting cheat engine piece by piece in C++ using .NET framework...why? As a small project and hope to expand on a few things as I rewrite them.

Just curious.

edit:

Not sure if this should be moved to the development forum or not....
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Dark Byte
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PostPosted: Thu Oct 02, 2008 5:54 pm    Post subject: Reply with quote

you can try, but I still say that if you want to add an addition I recommend going for a separate module (delphi can link with .obj files)

And not to mention that I have a huge dislike for the .net framework

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Last edited by Dark Byte on Thu Oct 02, 2008 6:11 pm; edited 2 times in total
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_TheChosen_
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PostPosted: Thu Oct 02, 2008 5:55 pm    Post subject: Reply with quote

You meant addition?

If so, I can definitely see adding a modular framework to the engine to allow for plugins and things of that nature if that was where you were heading with that.
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Dark Byte
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PostPosted: Thu Oct 02, 2008 6:02 pm    Post subject: Reply with quote

well, plugins are already possible. (just register a item to the menu in mem browser or mainunit, which then spawns a window in either a new thread or same thread (blocking) , followed by using ce's internal functions)

but I was more talking about a more cooperatively way like writing a dll and then ask me or someone else with delphi experience to write a wrapper for ce specifically so it can be used the way you like. (e.g initdll, setup params, provide pointer lists to functions, etc...). Just like is being done with dbk32 and underc

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_TheChosen_
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PostPosted: Thu Oct 02, 2008 9:22 pm    Post subject: Reply with quote

Well, I've already begun attempting it, here's to hoping I don't lose interest between this and my huc6280 emulator....

Well, little progress report....I've managed to achieve attaching to processes and searching their memory. The process of traversing the Cheat Engine source has been all but entertaining so far (fun....not!). Mainly what is slowing me down is actually having to familiarize myself with Delphi. I will be attempting the debug portion sometime soon (I use that term loosely), at least the interest has remained thus far =P.
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