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Yet more questions...

 
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Muffin Baker
How do I cheat?
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Joined: 08 Aug 2008
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Location: In your scripts.

PostPosted: Thu Aug 28, 2008 10:53 am    Post subject: Yet more questions... Reply with quote

Is it possible to make an assembly script that would activate or deactivate an in game script? (I'm talking about scripts that can't be found by 1/0 (on/off))
In my case I'm trying to find a way to make assembly start a script that would open a menu.

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TeNsIOn
Advanced Cheater
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Joined: 10 Jun 2008
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PostPosted: Thu Aug 28, 2008 8:53 pm    Post subject: Reply with quote

u have a script made from binary? 0.o its kinda useless to do wut ur trying to do...and i dont know how to do it lol!
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Muffin Baker
How do I cheat?
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Joined: 08 Aug 2008
Posts: 8
Location: In your scripts.

PostPosted: Fri Aug 29, 2008 4:19 am    Post subject: Reply with quote

TeNsIOn wrote:
u have a script made from binary? 0.o its kinda useless to do wut ur trying to do...and i dont know how to do it lol!


Its quite usefull because the menu cannot be accessed manualy but it can be accessed with an in game command. Having an AA script like that would help me allot.

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Slugsnack
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PostPosted: Fri Aug 29, 2008 4:24 am    Post subject: Reply with quote

Yes, try GetAsyncKeyState (I assume you are talking about hotkeys).
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Muffin Baker
How do I cheat?
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Joined: 08 Aug 2008
Posts: 8
Location: In your scripts.

PostPosted: Fri Aug 29, 2008 9:22 am    Post subject: Reply with quote

Slugsnack wrote:
Yes, try GetAsyncKeyState (I assume you are talking about hotkeys).


Unfortunately no, The script I would want to access is a script that you can run while the in games debug mode is on. I guess theres no way to do this unless you reverse engineer but thats not worth it >.>

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Slugsnack
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PostPosted: Fri Aug 29, 2008 11:20 am    Post subject: Reply with quote

Ehh what you mean by that ?
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