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Should Dark Byte increase the priority of the MAC version? |
yes |
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75% |
[ 99 ] |
no |
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24% |
[ 32 ] |
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Total Votes : 131 |
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Dark Byte Site Admin
Reputation: 468
Joined: 09 May 2003 Posts: 25706 Location: The netherlands
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Posted: Wed Apr 02, 2008 3:57 pm Post subject: Port to mac |
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If anyone is bored enough and has the time to do it, go port ce's source to freepascal (best use lazarus's mac version) and then make it work on a mac.
You'll have to write stub api's for the currently used windows api's (openprocess, read/write processmemory api's for one, and stubs for a few virtualalloc's) and fix lots of bugs caused by porting to freepascal.
I myself will not do this because
1: I don't have a mac
2: I don't have time to get into mac programming
So, if you're willing to do this I can provide you with a separate branch in the svn to work with.
Last edited by Dark Byte on Wed Sep 21, 2011 10:42 am; edited 4 times in total |
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kkkkk Master Cheater
Reputation: 0
Joined: 05 Jun 2006 Posts: 328 Location: Netherlands
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Posted: Wed Apr 02, 2008 4:01 pm Post subject: |
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dont have a mac, but it is a good idea for the mac users!
and uh..ZOMFG 5000 posts xD
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laxrocks406 How do I cheat?
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Joined: 26 Apr 2008 Posts: 0
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Posted: Tue May 27, 2008 3:33 pm Post subject: i will do it |
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i can do it all i need is for you to tell me how to do it and i will be good to go i have lots of time on my hands and I'm really bored so just post how do it i will work on it and will post wen I'm finished your hero is here
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Dark Byte Site Admin
Reputation: 468
Joined: 09 May 2003 Posts: 25706 Location: The netherlands
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Posted: Tue May 27, 2008 4:55 pm Post subject: |
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find out how to read the memory of other processes
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Bradboi How do I cheat?
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Joined: 31 Mar 2010 Posts: 1
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Posted: Wed Mar 31, 2010 3:36 pm Post subject: I can do it. |
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Hello, I have had a mac for 2 years and I could do this, could you provide me with a separate branch in the svn to work with?
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Dark Byte Site Admin
Reputation: 468
Joined: 09 May 2003 Posts: 25706 Location: The netherlands
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Posted: Wed Mar 31, 2010 4:31 pm Post subject: |
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Get the Cheat Engine 6 project from the svn. That's the current port to lazarus. See how far you can get to make it work on a mac and let me know.
If you need help, let me know
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Blaqspade Newbie cheater
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Joined: 29 Jul 2007 Posts: 20
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Posted: Mon May 17, 2010 2:09 pm Post subject: |
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Just wondering if there has been any progress on this. Im sure they will be a big demand for this now that Steam has come out for mac.
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Dark Byte Site Admin
Reputation: 468
Joined: 09 May 2003 Posts: 25706 Location: The netherlands
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Posted: Mon May 17, 2010 4:13 pm Post subject: |
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as far as I know: none
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Blaqspade Newbie cheater
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Joined: 29 Jul 2007 Posts: 20
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Posted: Mon May 17, 2010 5:58 pm Post subject: |
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Unfortunate I was really looking forward to this. My programing knowledge is extremely limited unfortunately.
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Dark Byte Site Admin
Reputation: 468
Joined: 09 May 2003 Posts: 25706 Location: The netherlands
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Posted: Wed May 19, 2010 6:47 pm Post subject: |
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Yeah, each time when we try to stick wings into pigs it just ends up in a bloody mess.
Perhaps someday though...
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TimothyWalters How do I cheat?
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Joined: 22 Sep 2010 Posts: 1 Location: Sydney, Australia
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Posted: Wed Sep 22, 2010 7:52 pm Post subject: |
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As for the accessing and modifying memory (and the needed root permissions), as well as an initial app as a basis, I would suggest those interested look a "iHaxGamez", the name bugs the hell outta me, but it does work.
Combine this with what Dark Byte has done with CE and I think we could create a great open-source Mac cheat engine, hopefully with Dark Byte's blessings.
iHaxGamez can be found on SourceForge (I can't post URLs yet, forum rule), just do a search there.
Currently it just opens search windows and allows you to search in the results. Lacking in features, but functional.
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Some Guy Expert Cheater
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Joined: 29 Aug 2009 Posts: 100 Location: In front of my computer, duh!
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Posted: Thu Sep 23, 2010 2:34 pm Post subject: |
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TimothyWalters wrote: | As for the accessing and modifying memory (and the needed root permissions), as well as an initial app as a basis, I would suggest those interested look a "iHaxGamez", the name bugs the hell outta me, but it does work.
Combine this with what Dark Byte has done with CE and I think we could create a great open-source Mac cheat engine, hopefully with Dark Byte's blessings.
iHaxGamez can be found on SourceForge (I can't post URLs yet, forum rule), just do a search there.
Currently it just opens search windows and allows you to search in the results. Lacking in features, but functional. |
A quick glance at the sourceforge project page made me notice 2 things. 1: There may be a licensing incompatibility. 2: It's written in Objective-C! It would probably be less work (and less complicated) just to port CE to mac without combining it with anything else.
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Dark Byte Site Admin
Reputation: 468
Joined: 09 May 2003 Posts: 25706 Location: The netherlands
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Posted: Thu Sep 23, 2010 4:21 pm Post subject: |
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it is easy to port ce to a mac (especially ce 6 where there is even a compiler for mac)
but problem 1 and 2 are still there. I don't want to buy a mac
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Some Guy Expert Cheater
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Joined: 29 Aug 2009 Posts: 100 Location: In front of my computer, duh!
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Posted: Thu Sep 23, 2010 7:28 pm Post subject: |
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Dark Byte wrote: | it is easy to port ce to a mac (especially ce 6 where there is even a compiler for mac)
but problem 1 and 2 are still there. I don't want to buy a mac |
I'd do it if I knew Pascal, but I'm still trying to find the time to learn.
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werl Newbie cheater
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Joined: 17 Dec 2010 Posts: 10
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Posted: Fri Dec 17, 2010 11:02 pm Post subject: |
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Don't know much, but I would love the svn to try to get it working.
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