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Help me please :P

 
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Xblade Of Heaven
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Joined: 16 Oct 2005
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Location: DEAD

PostPosted: Sun Oct 16, 2005 9:25 am    Post subject: Help me please :P Reply with quote

hello I have a problem, for example use the program with the game half life 2 and look for the munition code of the pistol and works perfect, but when balance sheet in the game and loads another part of the game the bullets no longer are infinite, esoy doing something badly? thanks
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ShinAsura
How do I cheat?
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Joined: 16 Oct 2005
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Location: Edinburgh,Scotland

PostPosted: Sun Oct 16, 2005 7:50 pm    Post subject: Reply with quote

nope your doing everything right.Try it on halo and youll get the same thing.Basically i think the offset value changes as you go into certain areas and so you just gotta find the new value(not like 2 searches takes that long anyway).For a simpler solution to inf ammo find the value and instead of just freezing it put it up to something like 999999 in the pistol clip rather than 12
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Dark Byte
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PostPosted: Sun Oct 16, 2005 11:23 pm    Post subject: Reply with quote

find the code that decreases your ammunition and replace it with code that doesn't do anything (nop)
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Tsongkie
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PostPosted: Wed Oct 19, 2005 10:55 pm    Post subject: Reply with quote

or do a dma to static code injection
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ShadowDemon
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PostPosted: Mon Oct 31, 2005 6:42 pm    Post subject: Reply with quote

i understand all of that for the most part, but i have a further question, how do you find the code, that's all i need to know.
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Zhoul
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Joined: 19 Sep 2005
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PostPosted: Thu Nov 24, 2005 11:24 pm    Post subject: Reply with quote

ShadowDemon wrote:
i understand all of that for the most part, but i have a further question, how do you find the code, that's all i need to know.


Once you find a value, right-click on it and choose one of the following.
"Find out what reads from this address"
"Find out what writes to this address"
"Find out what accesses this address"

I suggest using "Find out what reads from this address" as a last resort, as it usually winds up crashing the game or CE (for me anyhow). Without getting to detailed, its because reads functions a lot different then writes/accesses. You can still find out what reads from values, by using the 'Accesses' feature. (If you want to know more about the reads issue I described, check this thread... http://forum.cheatengine.org/viewtopic.php?t=4213 )

For this situation, all you really need is to find out what writes to this address. Once you find the code(s) that write to it, you can right-click on it and select "Replace with code that does nothing" - This will add that code to your code list for future use. You can also use code entries in the creation of a trainer. This is hands down the easiest way to get most cheats dealing with money/ammo/etc to work.

In 99.9% of games out there, the code offsets actually stay the same every time, so there is no need to find pointers. Only a few games out there actually force their EXE's to random offsets (Quake 4 is one I believe)

Replacing code like that can sometimes cause major issues. If the code starts with "FSTP" and you NOP it, expect to crash sometime in the near future, although it will work until you crash Smile The reason is because FSTP stores the values currently on the stack to the specified location, then Pops the values from the stack there after. The next code that uses the stack, will have more values on it, which was never intended, and usually causes a game to first lag a lot then crash (if not immediately crash).

Another issue could be that the same exact code is used to load/reload and decrease the value, meaning, if the code was NOP'd before you got bullets, you would always have 0 bullets.

Usually, both cases described above are rare.

- Zhoul
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