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wtf is wrong with this script?

 
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Negima
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PostPosted: Fri Aug 03, 2007 1:01 pm    Post subject: wtf is wrong with this script? Reply with quote

Code:

[enable]
007AB302:
mov eax,[99899999]
[disable]
007AB302:
mov eax,[99899999]


its for pinball score. Whenever I tick it the score goes blank. Anyone know why?
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U
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PostPosted: Fri Aug 03, 2007 1:06 pm    Post subject: Reply with quote

2 things

1) your enable and disable code and addresses are the same

2) your putting the contents of 99899999 not the number itself into eax when you use brackets

so your trying to load the contents of address 99899999 into eax

so it should be Arrow mov eax,99899999


not Arrow mov eax,[99899999]

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Negima
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PostPosted: Fri Aug 03, 2007 1:07 pm    Post subject: Reply with quote

U wrote:
2 things

1) your enable and disable code and addresses are the same

2) your putting the contents of 99899999 not the number itself into eax when you use brackets

so your trying to load the contents of address 99899999 into eax

so it should be Arrow mov eax,99899999


not Arrow mov eax,[99899999]
ohhhhhhhh i c. so when i bracket something its considereed a adress?

edit; shouldent enable and disable be the same though?
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U
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PostPosted: Fri Aug 03, 2007 1:09 pm    Post subject: Reply with quote

nope

the disable should put the original code back

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Negima
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PostPosted: Fri Aug 03, 2007 1:10 pm    Post subject: Reply with quote

U wrote:
nope

the disable should put the original code back
show me, Im to assembly
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onvoloper
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PostPosted: Sat Aug 04, 2007 12:49 am    Post subject: Reply with quote

Negima wrote:
U wrote:
nope

the disable should put the original code back
show me, Im to assembly


Put the code of what it was before you edited it. Disable means the codes disabled, off if you have the same ummm thingy there it will the same when it's off and when it's on...
Code:
[enable]
007AB302:
mov eax,[99899999] [quote]Thats what you want you code to do when its on[/quote]
[disable]
007AB302:
mov eax,[99899999][quote]Thats what you want you code to do when its off[/quote]

See how theres no diffrence?
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ulhin
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PostPosted: Sat Aug 04, 2007 4:34 pm    Post subject: Reply with quote

well i think it may passed the limit from the score board, u know the score has a limit that if u pass it goes to 0 because u cant force the 9's to enter to the tiny little score board so try with a lower score Wink
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Symbol
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PostPosted: Sat Aug 04, 2007 4:37 pm    Post subject: Reply with quote

i hate when ppl post WRONG answers after they got their RIGHT answer so they dont read it, and also post another answer... ok but at least give him the right answer...
mov eax,99999999
btw u didnt disabled u just made it move to 99899999...
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Labyrnth
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PostPosted: Sat Aug 04, 2007 9:13 pm    Post subject: Reply with quote

Everyone in this whole thread is wrong, for this game.
The tips given on the script are proper for a couple of you. But the whole thing is wrong.


1. That address being used in for that assembly in the script is not the right one. Thats just the address found after scanning and there are 2 of them.

2. The assembly on those 2 address's are not mov [eax],ecx or mov eax,ecx

3. This script will never work unless you use the right address's for that assembly and those are going to be in the base address 1000000 of the module.

4. The correct way to use the address you scanned and found would be to do it like this. Add your address's you found in this script and watch what happens.

Code:

[ENABLE]
00A4F8D4:
DB 0F 23 F4
00A4ED7A:
DB 0F 23 F4

[DISABLE]
00A4F8D4:
DB 00 00 00 00
00A4ED7A:
DB 00 00 00 00
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