Author |
Message |
Topic: activate mono features |
Tr1gun87
Replies: 3
Views: 3953
|
Forum: General Discussions Posted: Wed Mar 10, 2021 4:08 pm Subject: activate mono features |
that's because there is no IL code (it's il2cpp)
You'll have to do with code injection
i was using a function with
call mono-2.0-bdwgc.mono_get_root_domain
where i changed the mono with the ... |
Topic: activate mono features |
Tr1gun87
Replies: 3
Views: 3953
|
Forum: General Discussions Posted: Wed Mar 10, 2021 3:02 pm Subject: activate mono features |
hello
after an update of the game
when i enable the activate mono feature option i get an output with this code:
monoIL2CPPSymbolEnum
parsing Assembly-CSharp.dll(1/52)
parsing mscorlib. ... |
Topic: Memscan with hex value |
Tr1gun87
Replies: 0
Views: 1152
|
Forum: Cheat Engine Lua Scripting Posted: Wed Dec 02, 2020 7:34 pm Subject: Memscan with hex value |
hello,
i'm a bit noob and is the first time i write lua code
i writed this:
local myvalue = "test"
local memscan = createMemScan()
foundlist = createFoundList(memscan) ... |
Topic: how to search a small tree object |
Tr1gun87
Replies: 1
Views: 755
|
Forum: General Gamehacking Posted: Wed Dec 02, 2020 12:44 pm Subject: how to search a small tree object |
hello,
i need to find the address of a object and i know a "sibling" value
basically i have this tree
parent? -> "value"
parent+10 -> "value2"
i know valu ... |
Topic: dissect dictionary/lists |
Tr1gun87
Replies: 0
Views: 839
|
Forum: General Gamehacking Posted: Mon Nov 30, 2020 6:25 am Subject: dissect dictionary/lists |
hello,
i have a "problem" when i have to navigate in dictionary/list objects
i made a small external loop for print the list, but is a bit boring to use since i have to manually set the ad ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Tue Aug 25, 2020 8:21 am Subject: help with CE and mono dissect |
on the link there is the export of the trace
i don't see anything...
i saw ebp = starting position of the stack at the start of the call, so maybe ebp+8 is the esi value?
i noticed now the ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Tue Aug 25, 2020 7:20 am Subject: help with CE and mono dissect |
no still can't find the solution
i need to understand how to get the memory value from a getUser() method
with ILSpy of the method i get this:
public static hs User => SimManager?.Curre ... |
Topic: Lua Information (Guides, Tutorials, etc.) |
Tr1gun87
Replies: 17
Views: 183618
|
Forum: Cheat Engine Lua Scripting Posted: Mon Aug 24, 2020 1:27 pm Subject: Lua Information (Guides, Tutorials, etc.) |
i don't understand something very basic...
CE use lua or u use lua functions from CE?
if i use lua without CE i can do the same stuff?
i saw that with ahk i can use lua... i can basically do the s ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Sun Aug 09, 2020 4:49 pm Subject: help with CE and mono dissect |
i think i solved both problems... if csimbi was talking about static addresses too... than i think i understand now
the mono problem was (like i found on another post) a dll rename |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Sat Aug 08, 2020 11:14 pm Subject: Re: help with CE and mono dissect |
an object have static vars and i try to use the structure dissect on CE i can't find all that vars how i can solve that problem?
Right click the Static Field > Fields > Add Static Field Address ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Sat Aug 08, 2020 4:34 am Subject: help with CE and mono dissect |
in al,dx is most likely garbage.
A the call should start with push ebp.
Anyway, push edi saves the register, if that's where it starts, then the function calling this one should be setting edi earli ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Sat Aug 08, 2020 3:13 am Subject: help with CE and mono dissect |
You're on the right path.
Looking at the instruction, the instance's base address should be EDI - no need to backtrace anything.
Throw the value of EDI into the data dissect window and see what yo ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Fri Aug 07, 2020 6:09 pm Subject: help with CE and mono dissect |
When you do the debug, save the AOB signature of the "best" instruction you found.
By best I mean, an instruction that reads/writes only the one value you want (i.e. player only, money only ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Fri Aug 07, 2020 1:46 pm Subject: help with CE and mono dissect |
Well, I start with a few values the traditional way; health, ammo, money, something.
Debug a bit to see what reads/writes them to get to the class whose members these values are.
That is usually a c ... |
Topic: help with CE and mono dissect |
Tr1gun87
Replies: 17
Views: 7239
|
Forum: Cheat Engine Posted: Fri Aug 07, 2020 12:46 pm Subject: help with CE and mono dissect |
Having hacked a lot of mono games, I have to say I don't use mono dissect so much nowadays.
When I do, it's usually to a) check what other members a specific class has or b) scan for instances of a c ... |
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