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  Topic: activate mono features
Tr1gun87

Replies: 3
Views: 3953

PostForum: General Discussions   Posted: Wed Mar 10, 2021 4:08 pm   Subject: activate mono features
that's because there is no IL code (it's il2cpp)

You'll have to do with code injection

i was using a function with
call mono-2.0-bdwgc.mono_get_root_domain

where i changed the mono with the ...
  Topic: activate mono features
Tr1gun87

Replies: 3
Views: 3953

PostForum: General Discussions   Posted: Wed Mar 10, 2021 3:02 pm   Subject: activate mono features
hello
after an update of the game
when i enable the activate mono feature option i get an output with this code:
monoIL2CPPSymbolEnum
parsing Assembly-CSharp.dll(1/52)
parsing mscorlib. ...
  Topic: Memscan with hex value
Tr1gun87

Replies: 0
Views: 1152

PostForum: Cheat Engine Lua Scripting   Posted: Wed Dec 02, 2020 7:34 pm   Subject: Memscan with hex value
hello,
i'm a bit noob and is the first time i write lua code
i writed this:
local myvalue = "test"
local memscan = createMemScan()
foundlist = createFoundList(memscan) ...
  Topic: how to search a small tree object
Tr1gun87

Replies: 1
Views: 755

PostForum: General Gamehacking   Posted: Wed Dec 02, 2020 12:44 pm   Subject: how to search a small tree object
hello,
i need to find the address of a object and i know a "sibling" value
basically i have this tree

parent? -> "value"
parent+10 -> "value2"

i know valu ...
  Topic: dissect dictionary/lists
Tr1gun87

Replies: 0
Views: 839

PostForum: General Gamehacking   Posted: Mon Nov 30, 2020 6:25 am   Subject: dissect dictionary/lists
hello,
i have a "problem" when i have to navigate in dictionary/list objects
i made a small external loop for print the list, but is a bit boring to use since i have to manually set the ad ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Tue Aug 25, 2020 8:21 am   Subject: help with CE and mono dissect
on the link there is the export of the trace
i don't see anything...

i saw ebp = starting position of the stack at the start of the call, so maybe ebp+8 is the esi value?


i noticed now the ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Tue Aug 25, 2020 7:20 am   Subject: help with CE and mono dissect
no still can't find the solution Smile

i need to understand how to get the memory value from a getUser() method

with ILSpy of the method i get this:
public static hs User => SimManager?.Curre ...
  Topic: Lua Information (Guides, Tutorials, etc.)
Tr1gun87

Replies: 17
Views: 183618

PostForum: Cheat Engine Lua Scripting   Posted: Mon Aug 24, 2020 1:27 pm   Subject: Lua Information (Guides, Tutorials, etc.)
i don't understand something very basic...
CE use lua or u use lua functions from CE?
if i use lua without CE i can do the same stuff?
i saw that with ahk i can use lua... i can basically do the s ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Sun Aug 09, 2020 4:49 pm   Subject: help with CE and mono dissect
i think i solved both problems... if csimbi was talking about static addresses too... than i think i understand now

the mono problem was (like i found on another post) a dll rename
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Sat Aug 08, 2020 11:14 pm   Subject: Re: help with CE and mono dissect
an object have static vars and i try to use the structure dissect on CE i can't find all that vars how i can solve that problem?
Right click the Static Field > Fields > Add Static Field Address ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Sat Aug 08, 2020 4:34 am   Subject: help with CE and mono dissect
in al,dx is most likely garbage.
A the call should start with push ebp.
Anyway, push edi saves the register, if that's where it starts, then the function calling this one should be setting edi earli ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Sat Aug 08, 2020 3:13 am   Subject: help with CE and mono dissect
You're on the right path.

Looking at the instruction, the instance's base address should be EDI - no need to backtrace anything.
Throw the value of EDI into the data dissect window and see what yo ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Fri Aug 07, 2020 6:09 pm   Subject: help with CE and mono dissect
When you do the debug, save the AOB signature of the "best" instruction you found.
By best I mean, an instruction that reads/writes only the one value you want (i.e. player only, money only ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Fri Aug 07, 2020 1:46 pm   Subject: help with CE and mono dissect
Well, I start with a few values the traditional way; health, ammo, money, something.
Debug a bit to see what reads/writes them to get to the class whose members these values are.
That is usually a c ...
  Topic: help with CE and mono dissect
Tr1gun87

Replies: 17
Views: 7239

PostForum: Cheat Engine   Posted: Fri Aug 07, 2020 12:46 pm   Subject: help with CE and mono dissect
Having hacked a lot of mono games, I have to say I don't use mono dissect so much nowadays.
When I do, it's usually to a) check what other members a specific class has or b) scan for instances of a c ...
 
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