mgr.inz.Player I post too much
Reputation: 221 Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Jun 10, 2011 3:08 am Post subject: |
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@Reuben,
You must have at least this code:
Code: |
form_show(CETrainer)
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Of course you must check inside "object inspector" (OI) the name of form you are using. If you create form by yourself, its name by default will be UDF1, then you must use "form_show(UDF1)" or change the name inside OI.
And before you save your trainer as EXE file, debug it. Save it as CT file. Close CE61, launch CE61, open previously saved CT file, run the script ("confirmation window" choose yes. Or ctrl-alt-L, execute script).
Why I recommend to close CE61 and launch it again? Here:
For example hotkeys functions.
This will not work (it will be if you launch script the second time, but "EXE trainer" users can't do that ):
Code: | addresslist=getAddressList()
memrec0 = addresslist_getMemoryRecordByID(addresslist, 0)
memrec0_hotkey0=memoryrecord_getHotkeyByID(memrec0,0)
memoryrecordhotkey_onHotkey(memrec0_hotkey0,button1click)
function button1click()
//some code here
end |
Corrected code:
Code: | addresslist=getAddressList()
memrec0 = addresslist_getMemoryRecordByID(addresslist, 0)
memrec0_hotkey0=memoryrecord_getHotkeyByID(memrec0,0)
function button1click()
//some code here
end
memoryrecordhotkey_onHotkey(memrec0_hotkey0,button1click)
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First, debug your trainers (save them as CT file). Then you can create CETRAINER or EXE trainers. _________________ Dark Souls II Item Swap and Item List
My Borderlands2 tables
Recent CheatEngine builds
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