Pingo Grandmaster Cheater Reputation: 8 Joined: 12 Jul 2007 Posts: 571
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Posted: Sun Jun 27, 2010 8:11 am Post subject: |
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Is 004004F8 static? Looks like it is.
Yea its moving the value of eax. But eax probably isnt the one you need. Look at all the instruction info that access your address and see which one stores the address.
You'l want to move that one to a static codecave. It shouldnt terminate the game if you write the original instructions after moving it to the cave.
I'll go try VirtualAllocEx() that slovach mentioned. Iv never thought of using that. It would make it easier for both of us. _________________
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