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redslothx
Grandmaster Cheater Supreme
Reputation: 13
Joined: 27 Nov 2006
Posts: 1949

PostPosted: Sat Feb 27, 2010 1:09 am    Post subject:

makeusore wrote:
You dont sound like an ass...
but you have any recommendations by which get better?

I suck at giving detailed advice, but here it goes....


In regards to background:
-Try blending render and background, or create some depth that separates render from background in a complimentary way. The background and the render should work as one, but they should never be one. By this i mean that you should make them work together without fusing them too much(It creates distraction and confusion.)
-Content-wise; you're overdoing it. The size of the signatures you are making are demanding a great deal of material to be added. Throwing in shredded pieces of everything to fill up a background is sloppy. When creating a background, do so with the thought that you are creating a setting for the render. Add something recognizable that compliments the render. Even when making something from scratch, a background can create "an atmosphere" for your theme.

In regards to color:
-Monotone is not always bad. It should be adopted to some degree. A lot of the signatures that you made have multiple colors that seem to be clashing(or as i've said before: they appear to be put in a blender and then dumped over a render). Unless they're meant to look lively(such as the Limewire logo signature that you made), you should scale down the colors. If you don't want to scale them down, then at least make them compliment one another in some way. Don't randomize things that will ultimately become support for the render.

In regards to the render:
-Blending is your friend. Blending does not mean that the render has to be stuck/meshed to the background, it just means that the render works with the background. I will say it again; a background compliments a render(focal). With this being said, it is also safe to say that a render should compliment a background.

Here's an example of what I mean by complimenting:


-Creating Atmosphere for Render-

The setting and render are a single entity. They both belong together. The colors and the content of the background compliment the render in that it creates a setting. Instead of it just being a render on a background, it suddenly becomes a render in a Desert or a render in Ruins.



-Creating a Blended Render-

-This speaks for itself. The focal is at the front, and it moves into the background with reasonable transition. There's a bit of depth on the right side that don't make it seem as if all i did was throw a C4D on an empty canvas. In truth, this is exactly what I did, but i attempted to hide it by creating a background that was a transition from the render. They match.


-The render is more obvious, but notice how it's indirectly merged to the background.
The purpose in these last two pieces was not to create a setting or atmosphere, but rather a compliment to the render that would have otherwise left a blank canvas in the back.
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makeusore
Review: Approve
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ReviewPosted: Sat Feb 27, 2010 1:21 am

Thank you for your help.
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