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[quote="Tiramisamimsu"]I have this assembly code for a game but I dont know how to use it and this is the code DWORD hkMemset = (DWORD)GetProcAddress(GetModuleHandleA("MSVCR100.dll"), "memset"); DWORD ResultHackShopItemRET = ResultHackShopItem + 6; declspec(naked)void hkHackShopItem() { asm { mov dword ptr[esi+0x10], 2000 call [hkMemset] jmp ResultHackShopItemRET } } DWORD ResultHackShopCashRET = ResultHackShopCash + 6; declspec(naked)void hkHackShopCash() { asm { mov dword ptr[esi+0x18], 2000 call [hkMemset] jmp ResultHackShopCashRET } } DWORD ResultHackShopPesoRET = ResultHackShopPeso + 6; declspec(naked)void hkHackShopPeso() { asm { mov dword ptr[esi+0x14], 2000 lea eax,[ebp-0x124] jmp ResultHackShopPesoRET } } DWORD ResultHackShopRank1RET = ResultHackShopRank1 + 6; declspec(naked)void hkHackNeedRank1() { asm { mov[edi + 0x64], 0 push edx lea ecx, [edi + 0x68] jmp ResultHackShopRank1RET } } DWORD ResultHackShopRank2RET = ResultHackShopRank2 + 6; declspec(naked)void hkHackNeedRank2() { asm { mov[edi + 0x64], 0 push edx lea ecx, [edi + 0x68] jmp ResultHackShopRank2RET } } //Hook ASM DWORD retOK1 = HackShop3 + 6; // address int oke_oke = 0xB3F3B340; // value -1, 0, 1 declspec( naked ) HRESULT WINAPI Ok_OK2( ) { _asm { mov eax, oke_oke mov [ebp-00000140],eax JMP retOK1 } } DWORD retOK2 = HackShop4 + 6; // address declspec( naked ) HRESULT WINAPI Ok_OK3( ) { _asm { mov eax, oke_oke mov ecx,[ebp-0x0000034C] JMP retOK2 } } DWORD retOK3 = HackShop5 + 5; // address declspec( naked ) HRESULT WINAPI Ok_OK4( ) { _asm { mov eax, 0 push 0x104 JMP retOK3 } } DWORD retOK4 = HackShop6 + 5; // address declspec( naked ) HRESULT WINAPI Ok_OK5( ) { _asm { mov eax, 1 push 0x104 JMP retOK4 } } DWORD retOK5 = HackShop7 + 5; // address __declspec( naked ) HRESULT WINAPI Ok_OK6( ) { _asm { mov eax, 2 push 0x104 JMP retOK5 } } If anyone know how to use it please respond Thanks - me[/quote]
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Topic review
Author
Message
atom0s
Posted: Fri Nov 05, 2021 1:56 pm
Post subject:
That is not assembly code, that is C++.
Tiramisamimsu
Posted: Thu Nov 04, 2021 10:21 pm
Post subject: I have a "Assembly code"but I dont know how to use
I have this assembly code for a game but I dont know how to use it
and this is the code
DWORD hkMemset = (DWORD)GetProcAddress(GetModuleHandleA("MSVCR100.dll"), "memset");
DWORD ResultHackShopItemRET = ResultHackShopItem + 6;
declspec(naked)void hkHackShopItem()
{
asm
{
mov dword ptr[esi+0x10], 2000
call [hkMemset]
jmp ResultHackShopItemRET
}
}
DWORD ResultHackShopCashRET = ResultHackShopCash + 6;
declspec(naked)void hkHackShopCash()
{
asm
{
mov dword ptr[esi+0x18], 2000
call [hkMemset]
jmp ResultHackShopCashRET
}
}
DWORD ResultHackShopPesoRET = ResultHackShopPeso + 6;
declspec(naked)void hkHackShopPeso()
{
asm
{
mov dword ptr[esi+0x14], 2000
lea eax,[ebp-0x124]
jmp ResultHackShopPesoRET
}
}
DWORD ResultHackShopRank1RET = ResultHackShopRank1 + 6;
declspec(naked)void hkHackNeedRank1()
{
asm
{
mov[edi + 0x64], 0
push edx
lea ecx, [edi + 0x68]
jmp ResultHackShopRank1RET
}
}
DWORD ResultHackShopRank2RET = ResultHackShopRank2 + 6;
declspec(naked)void hkHackNeedRank2()
{
asm
{
mov[edi + 0x64], 0
push edx
lea ecx, [edi + 0x68]
jmp ResultHackShopRank2RET
}
}
//Hook ASM
DWORD retOK1 = HackShop3 + 6; // address
int oke_oke = 0xB3F3B340; // value -1, 0, 1
declspec( naked ) HRESULT WINAPI Ok_OK2( )
{
_asm
{
mov eax, oke_oke
mov [ebp-00000140],eax
JMP retOK1
}
}
DWORD retOK2 = HackShop4 + 6; // address
declspec( naked ) HRESULT WINAPI Ok_OK3( )
{
_asm
{
mov eax, oke_oke
mov ecx,[ebp-0x0000034C]
JMP retOK2
}
}
DWORD retOK3 = HackShop5 + 5; // address
declspec( naked ) HRESULT WINAPI Ok_OK4( )
{
_asm
{
mov eax, 0
push 0x104
JMP retOK3
}
}
DWORD retOK4 = HackShop6 + 5; // address
declspec( naked ) HRESULT WINAPI Ok_OK5( )
{
_asm
{
mov eax, 1
push 0x104
JMP retOK4
}
}
DWORD retOK5 = HackShop7 + 5; // address
__declspec( naked ) HRESULT WINAPI Ok_OK6( )
{
_asm
{
mov eax, 2
push 0x104
JMP retOK5
}
}
If anyone know how to use it please respond
Thanks
- me
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