<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"HP"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>Doukutsu.exe+9E6CC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"No HP Loss"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
//mov [Doukutsu.exe+9E6CC],cx

exit:
jmp returnhere

"Doukutsu.exe"+1997A:
jmp newmem
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+1997A:
mov [Doukutsu.exe+9E6CC],cx
//Alt: db 66 89 0D CC E6 49 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Air"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>Doukutsu.exe+9E6DC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"No Air Loss"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
//mov [Doukutsu.exe+9E6DC],edx

exit:
jmp returnhere

"Doukutsu.exe"+169DC:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+169DC:
mov [Doukutsu.exe+9E6DC],edx
//Alt: db 89 15 DC E6 49 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Power"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>Doukutsu.exe+99BD0</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Easy Weapon Level"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+Doukutsu.exe+99BD0],ebx

exit:
jmp returnhere

"Doukutsu.exe"+19736:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+19736:
mov [eax+Doukutsu.exe+99BD0],edx
//Alt: db 89 90 D0 9B 49 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"No Weapon Level Loss"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
//mov [eax+Doukutsu.exe+99BD0],edx

exit:
jmp returnhere

"Doukutsu.exe"+199F5:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+199F5:
mov [eax+Doukutsu.exe+99BD0],edx
//Alt: db 89 90 D0 9B 49 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"X Position"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>Doukutsu.exe+9E654</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Y Position"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>Doukutsu.exe+9E658</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Reverse Gravity"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
sub edx,[0049E670]

exit:
jmp returnhere

"Doukutsu.exe"+1645C:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+1645C:
add edx,[0049E670]
//Alt: db 03 15 70 E6 49 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"No Gravity"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
//add edx,[0049E670]

exit:
jmp returnhere

"Doukutsu.exe"+1645C:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+1645C:
add edx,[0049E670]
//Alt: db 03 15 70 E6 49 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>12</ID>
      <Description>"Ground Type"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>Doukutsu.exe+9E63C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Can Always Jump"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp 00415BE7
mov edx,[0049E63C]

exit:
jmp returnhere

"Doukutsu.exe"+15BD0:
jmp newmem
nop
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+15BD0:
jne 00415BE7
mov edx,[0049E63C]
//Alt: db 75 15 8B 15 3C E6 49 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Invincibility Timer"</Description>
      <Color>80000008</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>0049E6C8</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>18</ID>
      <Description>"Infinite Mercy Invincibility"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov byte ptr [Doukutsu.exe+9E6C8],al

exit:
jmp returnhere

"Doukutsu.exe"+168FF:
jmp newmem
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Doukutsu.exe"+168FF:
sub al,01
mov byte ptr [Doukutsu.exe+9E6C8],al
//Alt: db 2C 01 A2 C8 E6 49 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
