Notes |
(0000016)
Dark Byte (developer)
2007-09-15 12:32
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The 2nd scan actually does free the old memory before starting the new one, but I guess if memory fragmentation happens the 2nd one probably wouldn't be able to allocate 1.5GB again
I guess I could add a checkbox to 'reuse' a buffer if you like, but keep in mind that all pointers may not have changed since the first scan.
e.g during scan the game got closed, that doesn't matter to the scan since the copy it uses, and you now restarted it and are now looking for a pointer to a new address. The copy still only contains all addresses of before the game was restarted, so that address you're scanning may then not even exist.
But if you're sure, I can add a checkbox you can tick when scanning |
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(0000019)
SunBeam (reporter)
2007-09-16 17:08
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Please do so and thank you. Am aware of all the consequences it involves, and won't ask dumb, retarded questions such as "why does that happen?" :) Thanks for the clarification...
P.S.: Am using same memory, only to scan higher leveled pointers (e.g.: didn't find any on level 1 scan, and want to scan for level 2 pointers - same memory, game didn't close, just another scan...) |
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(0000020)
Dark Byte (developer)
2007-09-19 01:28
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it now contains a option to reuse the copy.
Also, fixed a bug where at the end of the scan, it didn't free the memory. (used to only free it on a new scan) |
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