<?xml version="1.0" encoding="utf-8"?>
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<channel>
<docs>http://www.cheatengine.org/mantis/</docs>
<description>Mantis - ISSUES</description>
<link>http://www.cheatengine.org/mantis/</link>
<title>Mantis - ISSUES</title>
<image>
<title>Mantis - ISSUES</title>
<url>http://www.cheatengine.org/mantis/images/mantis_logo_button.gif</url>
<link>http://www.cheatengine.org/mantis/</link>
<description>Mantis - ISSUES</description>
</image>
<category>All Projects</category>
<ttl>10</ttl>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2012-02-03T22:44:43-05:00</sy:updateBase>
<item>
<title>0000161: Changing pointer value of binary resets bit offset and length</title>
<link>http://www.cheatengine.org/mantis/view.php?id=161</link>
<description>Changing offset of pointer to Binary:1-&gt;1 resets the type to Binary:0-&gt;0&lt;br /&gt;
&lt;br /&gt;
I don't know whether it's intentional as the bit offset is added to he pointer offset internally, but it certainly is not intuitive.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=161</guid>
<author>Rullaf &lt;Rullaf@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=161#bugnotes</comments>
</item>
<item>
<title>0000160: translation of tutorial.exe doesn't work</title>
<link>http://www.cheatengine.org/mantis/view.php?id=160</link>
<description>1) After 1168rev translation of tutorial.exe has stopped working&lt;br /&gt;
 &lt;br /&gt;
2) Misprint in word &quot;wilDcards&quot; in &quot;assembly scan&quot; window&lt;br /&gt;
(Memory Viewer -&gt; Search -&gt; Find assembly code: &quot;Input the assembly code to find. wilcards( * ) supported.&quot;)</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=160</guid>
<author>SERGANT &lt;SERGANT@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=160#bugnotes</comments>
</item>
<item>
<title>0000157: LUA createHotkey(func, key) doesn't work</title>
<link>http://www.cheatengine.org/mantis/view.php?id=157</link>
<description>It will not work if a function is passed, but calling generichotkey_setKeys on the result will make it work.  This is only a problem if an actual function is passed, a string works fine.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=157</guid>
<author>jgoemat &lt;jgoemat@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=157#bugnotes</comments>
</item>
<item>
<title>0000156: displayMethod not set for loaded structures</title>
<link>http://www.cheatengine.org/mantis/view.php?id=156</link>
<description>The display method (hex/signed/unsigned) stored in the cheat table and in exported structure definitions are ignored when loaded.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=156</guid>
<author>jgoemat &lt;jgoemat@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=156#bugnotes</comments>
</item>
<item>
<title>0000155: xml format save file  error CE6.1 (win7)</title>
<link>http://www.cheatengine.org/mantis/view.php?id=155</link>
<description>i have a save file i can open, all table are loaded correctly.&lt;br /&gt;
then trying to save the same file again without any modification broke the save file..&lt;br /&gt;
i didn't tried to modify the file manually.&lt;br /&gt;
it &quot;seems&quot; to come from the AA script linked &lt;br /&gt;
file provided on demand (PM on the forum)&lt;br /&gt;
the AA script editor also have strange behavior, with keyword coloration&lt;br /&gt;
typing : &lt;br /&gt;
&quot;mov eax, &quot; display &quot;mov ax, &quot; until more char are inserted.&lt;br /&gt;
it happend really often with a lot of command or special char.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=155</guid>
<author>hiring_dude &lt;hiring_dude@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=155#bugnotes</comments>
</item>
<item>
<title>0000154: AA Script compilation error and permanent freeze of CE 6.1</title>
<link>http://www.cheatengine.org/mantis/view.php?id=154</link>
<description>AA script compilation give error in CE 6.1 whereas work in previous version&lt;br /&gt;
( see provided example file CEA)&lt;br /&gt;
&lt;br /&gt;
for example the simple following expression can't compile : &lt;br /&gt;
imul eax,7c &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
trying to mix &quot;execute&quot; and &quot;assign to current cheat table&quot; Permanently FREEZE CE 6.1</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=154</guid>
<author>hiring_dude &lt;hiring_dude@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=154#bugnotes</comments>
</item>
<item>
<title>0000024: Having one cheat engine opened after the game has closed effects result in another cheat engine</title>
<link>http://www.cheatengine.org/mantis/view.php?id=24</link>
<description>While trying out the new cheat engine i appear to have found a small glitch.&lt;br /&gt;
&lt;br /&gt;
After causing the game to crash after trying to use the 'injected pointer scan' i opened a second cheat engine to test if that really was the cause on a simpler program.&lt;br /&gt;
&lt;br /&gt;
After my first scan to find an address to test it on i found that they where effecting each other for search results. I will include a picture so you can see what i mean.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=24</guid>
<author>sired22 &lt;sired22@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=24#bugnotes</comments>
</item>
<item>
<title>0000153: CE - 6.1 drag'n drop freeze</title>
<link>http://www.cheatengine.org/mantis/view.php?id=153</link>
<description>just drag and drop and unknow file extention to CE to get the unknow extention message box error.&lt;br /&gt;
then hit the openprocess button = FREEZE</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=153</guid>
<author>hiring_dude &lt;hiring_dude@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=153#bugnotes</comments>
</item>
<item>
<title>0000148: Adding pointer level improperly adjusts pointers</title>
<link>http://www.cheatengine.org/mantis/view.php?id=148</link>
<description>Picture shows it better.  When clicking Add pointer the original pointer moves down and the first pointer changes in the reverse direction.  So no matter what you place the the engine gets confused and can't calculate the proper address.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=148</guid>
<author>NeoFryBoy &lt;NeoFryBoy@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=148#bugnotes</comments>
</item>
<item>
<title>0000131: CE 5.5 does not accept certain defines</title>
<link>http://www.cheatengine.org/mantis/view.php?id=131</link>
<description>CE does not accept this code:&lt;br /&gt;
&lt;br /&gt;
[ENABLE]&lt;br /&gt;
...&lt;br /&gt;
define(VAR_PTR,00010E06)&lt;br /&gt;
...&lt;br /&gt;
VAR_PTR:&lt;br /&gt;
db 1&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[DISABLE]&lt;br /&gt;
...&lt;br /&gt;
VAR_PTR:&lt;br /&gt;
db 0&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
I understand the address is not quite usual, but still - if I know what I am doing...</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=131</guid>
<author>Csimbi &lt;Csimbi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=131#bugnotes</comments>
</item>
<item>
<title>0000108: Auto Assemble Cheat Hotkeys</title>
<link>http://www.cheatengine.org/mantis/view.php?id=108</link>
<description>Not really a major problem but still annoying, when i create an auto-assemble cheat and assign a hotkey to it like Shift+M it works fine for the first time but when i change the hotkey it responds both to the first and to the second hotkey. Is it a bug or am I doing something wrong?</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=108</guid>
<author>sven3107 &lt;sven3107@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=108#bugnotes</comments>
</item>
<item>
<title>0000116: CE 5.5 scope of define(...)</title>
<link>http://www.cheatengine.org/mantis/view.php?id=116</link>
<description>Hi there,&lt;br /&gt;
CE 5.5 accepts this code:&lt;br /&gt;
&lt;br /&gt;
[ENABLE]&lt;br /&gt;
define(MYFUNC,00622F00)&lt;br /&gt;
MYFUNC:&lt;br /&gt;
ret&lt;br /&gt;
 &lt;br /&gt;
[DISABLE]&lt;br /&gt;
00622F00:&lt;br /&gt;
ret&lt;br /&gt;
&lt;br /&gt;
However, when I move the define out of the scope of ENABLE to do this:&lt;br /&gt;
&lt;br /&gt;
define(MYFUNC,00622F00)&lt;br /&gt;
&lt;br /&gt;
[ENABLE]&lt;br /&gt;
MYFUNC:&lt;br /&gt;
ret&lt;br /&gt;
 &lt;br /&gt;
[DISABLE]&lt;br /&gt;
MYFUNC:&lt;br /&gt;
ret&lt;br /&gt;
&lt;br /&gt;
It does not even accept the one in the scope of ENABLE.&lt;br /&gt;
I thought that it would be a global definition. (?)</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=116</guid>
<author>Csimbi &lt;Csimbi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=116#bugnotes</comments>
</item>
<item>
<title>0000112: CE 5.5 - slow, blinking list</title>
<link>http://www.cheatengine.org/mantis/view.php?id=112</link>
<description>When I select a bunch of addresses in the list (I mean the search results, not the address table), right click and select &quot;Remove selected addresses&quot;, the list start blinking like hell (probably because it is re-drawn rapidly) and it's pretty slow.&lt;br /&gt;
I wonder if it was possible to disable the update of this control while all selected entries have been removed - to avoid constant re-drawing. Doing so should increase performance, too.&lt;br /&gt;
Thank you.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=112</guid>
<author>Csimbi &lt;Csimbi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=112#bugnotes</comments>
</item>
<item>
<title>0000114: CE 5.5 accelerators</title>
<link>http://www.cheatengine.org/mantis/view.php?id=114</link>
<description>The hotkeys are not working properly in the disassembler window at least. I.e. the when the focus is in the code window, hitting ALT+F does not bring up the File menu, ALT+S does not bring up the Search menu, and so on.&lt;br /&gt;
I did not test all windows, there might be others.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=114</guid>
<author>Csimbi &lt;Csimbi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=114#bugnotes</comments>
</item>
<item>
<title>0000117: CE 5.5 Cannot compile instruction (fild dqword ptr [esp+x])</title>
<link>http://www.cheatengine.org/mantis/view.php?id=117</link>
<description>This is the code I am trying to put into the Auto-Assembler:&lt;br /&gt;
fild dqword ptr [esp+24]&lt;br /&gt;
When I click ok after editing the code, I get this error message:&lt;br /&gt;
&quot;Error in line 10 (fild dqword ptr [esp+24]) : This instruction can't be compiled.&quot;&lt;br /&gt;
Note that I got the original code the disassembler window, from this line:&lt;br /&gt;
00602906 - df 6c 24 24                - fild dqword ptr [esp+24]&lt;br /&gt;
(so, you can see the byte code)&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=117</guid>
<author>Csimbi &lt;Csimbi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=117#bugnotes</comments>
</item>
<item>
<title>0000118: CE 5.5: The memory search freezes after &quot;Stay on top&quot; is choosen (rightclick on title bar)</title>
<link>http://www.cheatengine.org/mantis/view.php?id=118</link>
<description>Every time i choose &quot;Stay on top&quot; with a rightclick on the title bar, the search for a value in the memory freezes. If i try to cancel the search after a while the &quot;Cancel&quot; button changes to &quot;Terminating scan...&quot; for about 3 seconds. Then the button &quot;Force termination&quot; appears. I click on it an the error &quot;For some reason the scanController does not exist.&quot; appears. Have to close CheatEngine and restart it every time i had choosen the &quot;Stay on top&quot; option.&lt;br /&gt;
Hope you are able to fix this soon!&lt;br /&gt;
Best regards&lt;br /&gt;
Bouvere</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=118</guid>
<author>Bouvere &lt;Bouvere@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=118#bugnotes</comments>
</item>
<item>
<title>0000124: CE 5.5 No work good whit -  fnstsw ax</title>
<link>http://www.cheatengine.org/mantis/view.php?id=124</link>
<description>Bug using this instruction fnstsw ax, ce add a empy line in assembler code and no the real instruction fnstsw ax</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=124</guid>
<author>xblade &lt;xblade@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=124#bugnotes</comments>
</item>
<item>
<title>0000126: CE no can compile fcom st(0),st(2)</title>
<link>http://www.cheatengine.org/mantis/view.php?id=126</link>
<description>CE no can compile this instruction: fcom st(0),st(2)</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=126</guid>
<author>xblade &lt;xblade@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=126#bugnotes</comments>
</item>
<item>
<title>0000145: AutoAssembler Push opcode error</title>
<link>http://www.cheatengine.org/mantis/view.php?id=145</link>
<description>When I try to assemble next line&lt;br /&gt;
PUSH 80&lt;br /&gt;
It writes memory&lt;br /&gt;
PUSH -80 (Which is 6A80 in bytes).&lt;br /&gt;
&lt;br /&gt;
I have workaround though;&lt;br /&gt;
PUSH 00000080&lt;br /&gt;
This works correctly.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=145</guid>
<author>SONSiVRi &lt;SONSiVRi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=145#bugnotes</comments>
</item>
<item>
<title>0000125: Incorrect bytes in FLDZ instruction</title>
<link>http://www.cheatengine.org/mantis/view.php?id=125</link>
<description>This instruction FLDZ have the same bytes who FLD1 and the instructions are not the same.&lt;br /&gt;
&lt;br /&gt;
(mnemonic:'FLD1';bytes:2;bt1:$d9;bt2:$e8), -&gt; Correct&lt;br /&gt;
(mnemonic:'FLDZ';bytes:2;bt1:$d9;bt2:$e8), -&gt; Incorrect = BUG&lt;br /&gt;
&lt;br /&gt;
FIX&lt;br /&gt;
&lt;br /&gt;
(mnemonic:'FLDZ';bytes:2;bt1:$d9;bt2:$ee),</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=125</guid>
<author>xblade &lt;xblade@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=125#bugnotes</comments>
</item>
<item>
<title>0000144: AutoAssembler, error in CMP opcode</title>
<link>http://www.cheatengine.org/mantis/view.php?id=144</link>
<description>When I try to assemble next line&lt;br /&gt;
CMP DWORD PTR DS:[ECX], 2211&lt;br /&gt;
It written memory as&lt;br /&gt;
CMP DWORD PTR DS:[ECX], 11&lt;br /&gt;
&lt;br /&gt;
Assembling constants 11, 332211 and 44332211 are ok.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=144</guid>
<author>SONSiVRi &lt;SONSiVRi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=144#bugnotes</comments>
</item>
<item>
<title>0000143: AutoAssembler can't compile anymore</title>
<link>http://www.cheatengine.org/mantis/view.php?id=143</link>
<description>It happened after changes made in this topic &lt;a href=&quot;http://forum.cheatengine.org/viewtopic.php?p=4469608&quot;&gt;http://forum.cheatengine.org/viewtopic.php?p=4469608&lt;/a&gt; [&lt;a href=&quot;http://forum.cheatengine.org/viewtopic.php?p=4469608&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
In rev.218&lt;br /&gt;
I can assemble every command but it is buggy as it written in above topic.&lt;br /&gt;
&lt;br /&gt;
In rev.219&lt;br /&gt;
These lines throws &quot;can't compile error&quot;&lt;br /&gt;
MOV EAX, DWORD PTR DS:[1c00410]&lt;br /&gt;
MOV EDX, DWORD PTR SS:[EAX+08]&lt;br /&gt;
MOV DWORD PTR DS:[01c00420], EDX&lt;br /&gt;
&lt;br /&gt;
These lines are compiled;&lt;br /&gt;
MOV DWORD PTR DS:[EAX], 44332211&lt;br /&gt;
CMP DWORD PTR DS:[ECX], 332211&lt;br /&gt;
But written to memory as;&lt;br /&gt;
MOV WORD PTR DS:[EAX], 2211&lt;br /&gt;
CMP WORD PTR DS:[ECX], 11&lt;br /&gt;
&lt;br /&gt;
These lines are assembling perfectly;&lt;br /&gt;
CMP BYTE PTR DS:[ESI], 024&lt;br /&gt;
CMP BYTE PTR DS:[01c00440], 1&lt;br /&gt;
CMP WORD PTR DS:[EAX+4], 0D10&lt;br /&gt;
CMP WORD PTR DS:[ESI], 026A</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=143</guid>
<author>SONSiVRi &lt;SONSiVRi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=143#bugnotes</comments>
</item>
<item>
<title>0000142: Integer Overflow in assembler</title>
<link>http://www.cheatengine.org/mantis/view.php?id=142</link>
<description>When I choose &quot;overflow checking&quot; in runtime errors (project settings), below line throws an error in simple jmp opcode.&lt;br /&gt;
&lt;br /&gt;
          if (not overrideShort) and ((OverrideLong) or (valueTotype(v-address-(opcodes[j].bytes+1))&gt;8) ) then&lt;br /&gt;
&lt;br /&gt;
current values are;&lt;br /&gt;
v=45388&lt;br /&gt;
address=45388&lt;br /&gt;
opcodes[j].bytes=1&lt;br /&gt;
&lt;br /&gt;
so the result is &quot;-2&quot; and it cross the bounderies. I solved this issue by this;&lt;br /&gt;
&lt;br /&gt;
          if (not overrideShort) and ((OverrideLong) or (valueToType(DWord(v-address-Integer(opcodes[j].bytes+1)))&gt;8) ) then&lt;br /&gt;
&lt;br /&gt;
&quot;DWord&quot; is keeping the size intact while transferring it into valueToType function (abs will reduce the size), and &quot;Integer&quot; is for making delphi to interpret as a integer and lifting the error.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dunno is this helpful.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=142</guid>
<author>SONSiVRi &lt;SONSiVRi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=142#bugnotes</comments>
</item>
<item>
<title>0000133: Copy address or module address</title>
<link>http://www.cheatengine.org/mantis/view.php?id=133</link>
<description>Currently, when one is in the disassembler window, performs a right click on an instruction and finally selects any item under the &quot;Copy to clipboard menu&quot;, always the base address gets copied - even if you are showing the module addresses (use CTRL+M to toggle view).&lt;br /&gt;
I would like to have the module addresses copied while the module addresses are display (and vice versa but that works as such already).&lt;br /&gt;
Thank you.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=133</guid>
<author>Csimbi &lt;Csimbi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=133#bugnotes</comments>
</item>
<item>
<title>0000132: CE 5.5 auto-assemble does not accept xorps instruction</title>
<link>http://www.cheatengine.org/mantis/view.php?id=132</link>
<description>This is the code in the game:&lt;br /&gt;
0f 57 c0 - xorps xmm0,xmm0&lt;br /&gt;
I copy over &quot;xorps xmm0,xmm0&quot; to the auto-assemble window, but when I click ok, I get this message:&lt;br /&gt;
xorps xmm0,xmm0&lt;br /&gt;
Error in line x (xorps xmm0,xmm0): This instruction can't be compiled.</description>
<guid>http://www.cheatengine.org/mantis/view.php?id=132</guid>
<author>Csimbi &lt;Csimbi@example.com&gt;</author>
<comments>http://www.cheatengine.org/mantis/view.php?id=132#bugnotes</comments>
</item>
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