zk12-dev How do I cheat? Reputation: 0
Joined: 03 Mar 2024 Posts: 2 Location: Spain
|
Posted: Tue Apr 23, 2024 11:46 am Post subject: I need help doing a mod menu of a game using c# and CE. |
|
|
Hey so i've been making a cheat using c# and taking CE stuff as reference to modify, the mod menu consist in some checkboxes that when they're checked the mod menu would change some bytes from the dissambler to others to active the cheat, the problem that i encounter is that i realized that if i active the cheat using cheat engine the bytes in the dissambler will change everytime i active the cheat (a bit of more explanation: if i active the cheat one time the first bytes would change from 07 61 A0 9F to 06 01 00 FF but if i active it for a second time the bytes wouldn't change to the same bytes, the bytes would be something like 06 01 01 FF, which mean that the bytes changed aren't static) my question is how i could find a static way because i can't use dynamic changes in c# as of my knowledge.
Description: |
|
Filesize: |
94.53 KB |
Viewed: |
224 Time(s) |
|
|
|