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ultimap does not count accurately?

 
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fanick
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PostPosted: Sat Mar 09, 2024 9:56 am    Post subject: ultimap does not count accurately? Reply with quote

Shocked As a newcomer to cheat engine (version 7.5), during game debugging, I discovered an issue that ultimap was missing the count for branch that should execute when I press the left mouse button.
This resulted in me not being able to trust count to filter routines.
Through breakpoint verification, I have observed that each break occurs in a new thread. Could this be the reason why ultimap is not accurately counting? What is ultimap's policy regarding the same branch in multiple threads within the same call? Does it include the count from a new thread into the previous one?
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Dark Byte
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PostPosted: Sat Mar 09, 2024 11:51 am    Post subject: Reply with quote

is this ultimap 1 (bts) or ultimap2 (ipt)

it's possible that when too much happens an event gets lost

context switches can mess with the origin->destination jumps

and ultimap2 microsoft implementation can miss a lot as it's a curcular buffer that sometimes overflows

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fanick
How do I cheat?
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PostPosted: Sat Mar 09, 2024 7:44 pm    Post subject: Reply with quote

Dark Byte wrote:
is this ultimap 1 (bts) or ultimap2 (ipt)

it's possible that when too much happens an event gets lost

context switches can mess with the origin->destination jumps

and ultimap2 microsoft implementation can miss a lot as it's a curcular buffer that sometimes overflows


Thank you for your reply.
I used ultimap 1. (By the way ultimap2 always causes BSOD after a record period of time).
😶‍🌫️
I have tried to increase the cache and increase the worker but it doesn't help.



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Dark Byte
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PostPosted: Sun Mar 10, 2024 2:40 am    Post subject: Reply with quote

In what way is the count wrong?

It is possible that a single click can trigger the execution of a routine multiple times but code later on only allows one of them to go further

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fanick
How do I cheat?
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PostPosted: Sun Mar 10, 2024 7:11 am    Post subject: Reply with quote

Dark Byte wrote:
In what way is the count wrong?

It is possible that a single click can trigger the execution of a routine multiple times but code later on only allows one of them to go further


the counter occasionally loses count.

I can confirm that this code will be executed once with the click of the mouse when the character's attack is finished. I checked with the breakpoint.😤
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