Posted: Tue Feb 20, 2018 11:42 pm Post subject: Pointer scanning
So I am messing around with MGS3 on PSX2. I found the address for infinite silencer, ammo, etc. But when a new area is loaded, they dont work anymore. I tried [find what access this address] for pointer, but no good instructions like mov, eax, mostly dewords.
Additionally, the addresses from the debugger always have the same pointer. What makes it harder is that these pointers are the same as the original address. So, I feel like going around a loop.
PS i tried to reply to ask for help in another thread, but didnt want to wake up an old thread. _________________
Cheating is fun because I don't believe in true love. Sex is purpose of all humans. XD .l.
You can make your own instructions to debug by doing autoassemble and aob or full then place this instruction somewhere in your code section.
Code:
lea eax,[eax]
lea ebx,[ebx]
That will allow you to debug the eax and ebx registers and you can do it with any register. If you want to debug with offsets then you should push and pop because offsets will change the register.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum