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Pointer scanning

 
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nack911
Newbie cheater
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Joined: 25 Jun 2015
Posts: 13

PostPosted: Tue Feb 20, 2018 11:42 pm    Post subject: Pointer scanning Reply with quote

So I am messing around with MGS3 on PSX2. I found the address for infinite silencer, ammo, etc. But when a new area is loaded, they dont work anymore. I tried [find what access this address] for pointer, but no good instructions like mov, eax, mostly dewords.

Additionally, the addresses from the debugger always have the same pointer. What makes it harder is that these pointers are the same as the original address. So, I feel like going around a loop.

PS i tried to reply to ask for help in another thread, but didnt want to wake up an old thread.

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sbryzl
Master Cheater
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Joined: 25 Jul 2016
Posts: 252

PostPosted: Wed Feb 21, 2018 3:03 pm    Post subject: Reply with quote

You can make your own instructions to debug by doing autoassemble and aob or full then place this instruction somewhere in your code section.

Code:
lea eax,[eax]
lea ebx,[ebx]


That will allow you to debug the eax and ebx registers and you can do it with any register. If you want to debug with offsets then you should push and pop because offsets will change the register.
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