[+] [b]02CA1234[/b] ............ 32 ............ stupidnonsense.dll
.!- somesh*t here too...
and so on.
I came across the "Find static adresses" view but this is not very helpful as you can only see the count in total and not the referencing sources - which would make this stuff interesting.
Also sorting by reference count (ascending/descending) does not work.
Sorted by highest access count this view could present some very interesting adresses, structures and pointers.
Scanning Range from 0040000 to code end, executable scanning ony and reference address filtering (from/to) is already implemented. This is the good thing.
Maybe add right click options:
"browse in Memory Viewer" for referenced addresses
"view referencing code" for found sources
A treshhold value to remove low reference counts would be good to make the result even clearer. An adress with 552 references appears to be more promising than an address with only 2 (random hit?) references.
Making the found results saveable/exportable (txt file) would really get some sweet whipped cream on top of this. So you can compare 2 result sets for example in case the game client got updated by the publisher. Finding the new addresses based on similar reference counts would make updating a project much easier.
All in all this should hopefully not be too much work to implement / extend the existing code. What do you think?
greez
Snooman
PS: A similar view for most CALL'ed addresses would come in handy to in order to find important subroutines.
PPS: Looks like it is time for another donation then _________________
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Last edited by Snooman on Mon Nov 20, 2017 9:15 am; edited 1 time in total
In memory viewer I do an assembly scan for my desired search pattern eg. "[00B*]" and grab the contents of the result ListBox from Assemblyscan window, then analyze the results _________________
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