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How do I create a combo box dropdown list trainer?

 
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CPUzX
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PostPosted: Wed Mar 15, 2017 9:02 pm    Post subject: How do I create a combo box dropdown list trainer? Reply with quote

Hello

I'm rather new to the whole concept of LUA scripting, and haven't had much dedication towards learning C# lately, but I'd like to be able to create a combo box dropdown list (multiple combo boxes) that allows one to open a list of moves - (fighting moves in Dragon Ball Xenoverse 2), so it would serve the purpose of allowing the user to select a move they want from the list, and as soon as they have selected that move, it would automatically update the "pointer address" that I have assigned to it, along with the 2 byte code that I'd like for it to replace, eg: "0015", "3E8B" in each of the individual options on the dropdown list assosiated with their respective pointer addresses.

For an example, I have all of the (pointers) in Cheat Engine already, so all I need to know is how to script up a working combo box with the trainer creator, as I would prefer this to a hotkey trainer; considering the hotkey trainer requires 0 LUA knowledge, and is not suitable for this project.

Here are the pointers I have currently, and this is what I'd like to create, but as a trainer exe program, instead:

Please can I embarrassingly ask to be spoonfed on exactly how to go about proceeding with this..
Hope this isn't in the wrong section.

Much appreciated!
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Corroder
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PostPosted: Wed Mar 15, 2017 11:07 pm    Post subject: Reply with quote

Maybe something like this :

Code:
local Mform = createForm()
Mform.Width = 250
Mform.Height = 150
Mform.Position = 'poScreenCenter'
Mform.Caption = 'Dragon Ball'
Mform.Name = 'Mform'

local MoveType = createComboBox(Mform)
MoveType.Top = 20
MoveType.Left = 10
MoveType.Width = Mform.Width - MoveType.Left - 10
MoveType.Style = 'csDropDown'
MoveType.Text = 'Choose a move..'
MoveType.Name = 'MoveType'

local Clabel = createLabel(Mform)
Clabel.Left = 20
Clabel.Top = 60
Clabel.Caption = 'Waiting..'

items = combobox_getItems(MoveType)
strings_add(items, "Choose a move..")
MoveType.ItemIndex = 0

MoveTable = {
{MvName = 'Kamehameha', MvValue = '08 00', MvAdrs = 'blabla1'},
{MvName = 'Bending Kamehameha', MvValue = '3E 00', MvAdrs = 'bla2bla2'},
{MvName = 'Super GF Goku', MvValue = '35 00', MvAdrs = 'blabla3'}
}

for i,v in ipairs(MoveTable) do
 strings_add(items, v.MvName)
end

function MoveTypeOnChange()
 index = getProperty(MoveType, "ItemIndex")
 index = MoveTable[index]

 if index == nil or index == -1 then return end
 if index == 0 then
    writeBytes(index.adrs + wtf, index.MvValue + wtf2) -- doing something here for Kamehamena
    Clabel.Caption = 'Active Move Type - '..index.MvName
 elseif index == 1 then
    writeBytes(index.adrs + wtf, index.MvValue + wtf2)  -- doing something here for Bending Kamehamena
    Clabel.Caption = 'Active Move Type - '..index.MvName
 elseif index == 2 then
    writeBytes(index.adrs + wtf, index.MvValue + wtf2) -- doing something here for Super GF Goku
    Clabel.Caption = 'Active Move Type - '..index.MvName
 end
end

MoveType.onChange = MoveTypeOnChange

Mform.show()


Last edited by Corroder on Thu Mar 16, 2017 1:02 am; edited 1 time in total
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CPUzX
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PostPosted: Thu Mar 16, 2017 12:31 am    Post subject: Reply with quote

Thanks for the help!
Would this be the correct way to reference the pointers towards the values "0000" "0100" and "0200"?

Code:
MoveTable = {
{MvName = 'Kamehameha', MvValue = '0000', MvAdrs = 'DBXV2.exe+01087D80+30B8'},
{MvName = 'Bending Kamehameha', MvValue = '0100', MvAdrs = 'DBXV2.exe+01087D80+30B8'},
{MvName = 'Super GF Goku', MvValue = '0200', MvAdrs = 'DBXV2.exe+01087D80+30B8'}
}


As with the limited understanding of this topic, may I ask what is required after doing this in order to proceed, or is it necessary to replace "MvValue" with "1" or "2", due to the 'elseif'

Code:
if index == nil or index == -1 then return end
 if index == 0


Also, is it required to put ] on the end of an offset like this(?)
Code:
'DBXV2.exe+01087D80]+30B8'}

Hopefully this makes sense. Thanks again
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Corroder
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PostPosted: Thu Mar 16, 2017 1:02 am    Post subject: Reply with quote

Quote:
if index == nil or index == -1 then return end
if index == 0



It's come from : index = getProperty(MoveType, "ItemIndex")


By default a comboBox will have several items and each items will listing by an index. By default first items on comboBox list will have index as integer -1 (except you change that index number to 0 or what ever).

In this case, comboBox we give name as/with "MoveType".
In the list for that comboBox we added from a table we provided and give name to table as "MoveTable" and comboBox list will show like this :

Code:
Choose a move..  --- starting index, initial as -1
Kamehameha   ---- index 0
Bending Kamehameha  ---- index 1
Super GF Goku  --- index 2
..
..
-- till the last index


And the table "MoveTable" also have index number starting from 0, so then we lookup to the table by selected index on comboBox "MoveType" use a function.

Code:
if index == nil or index == -1 then return end  -- doing nothing here
if index == 0  then   -- 2nd item on comboBox list = Kamehamena = index 0 on MoveTable
  -- doing something here for Kamehamena
  writeBytes(.............)  -- direct input or lookup from MoveTable
elseif index = 1 then  -- 3rd item on comboBox list = Bending Kamehamena = index 1 on MoveTable
   -- doing something here for Bending Kamehamena
  writeBytes(.............)  -- direct input or lookup from MoveTable
..
.. -- doing same thing till the last item on the comboBox
end



For writeBytes or add hacks syntax, I am not sure. Let waiting for other members correcting the script.
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