Posted: Sat Feb 11, 2017 11:52 pm Post subject: Do I need to destroy timers, or is disabling them fine?
Basically the subject; I have some auto assembler entries that disable the timer on Disable and reenable it on Enable. That enough, or do I have a timer (possibly several) ticking away in the background using up memory for no reason while timer.Enabled=false?
Excellent, thank you; I actually just had the timer being created on running the script the first time. I like akumakuja28's solution better though; that way if I'm not using the associated cheats it's not there in the background pointlessly.
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