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How to get the address of a table

 
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danrevella
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PostPosted: Sat Sep 03, 2016 5:41 pm    Post subject: How to get the address of a table Reply with quote

Hi!!
I have try to search for this problem, but I was unable to find a solution.
Suppose the follows:
-) I'm playing a new game
-) Search for money on it
-) found the right adress an save it as the first item of a CE table
-) the item I describe it "money", the adress is: 41d080
-) Now I wanna add a new item in the CE table: a script
-) This script have to be able in reading the first item in the table, read his address (41d080), and assign it in a variable in this script, f.e.
pseudo code:
value_money=getaddress(money)

value_money must to be == 41d080

Seems to be simple, but I have try any mode with no solution at all....

I would like also a mixed mode LUA/AA script

Any help please? Thanks
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Zanzer
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PostPosted: Sat Sep 03, 2016 7:38 pm    Post subject: Reply with quote

Code:
local list = getAddressList()
local memrec = list.getMemoryRecordByDescription("money")
if memrec.Value == 0x41D080 then
  print("yay")
else
  print("boo")
end
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danrevella
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PostPosted: Sun Sep 04, 2016 3:12 am    Post subject: Reply with quote

Many thanks, it works but with a little modification (my guilt, I was not enough clear...)
Code:
local list = getAddressList()
local memrec = list.getMemoryRecordByDescription("money")
------->if memrec.Value == 0x41D080 then<--------
if memrec.Address == 0x41D080 then
  print("yay")
else
  print("boo")
end
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panraven
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PostPosted: Sun Sep 04, 2016 3:34 am    Post subject: Reply with quote

It work? May be you are using a very different CE from mine.

Both memrec.Address and memrec.Value is of Lua string type , comparing to a number for equality will always return false.

For address, try memrec.CurrentAddress, it is the evaluated number of the address, return 0 if the address is invalid.
For value, may try read* function on the address with proper type, return nil if address is invalid.

bye~

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danrevella
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Joined: 11 Jun 2008
Posts: 290

PostPosted: Sun Sep 04, 2016 4:28 am    Post subject: Reply with quote

panraven wrote:
It work? May be you are using a very different CE from mine.

Both memrec.Address and memrec.Value is of Lua string type , comparing to a number for equality will always return false.

For address, try memrec.CurrentAddress, it is the evaluated number of the address, return 0 if the address is invalid.
For value, may try read* function on the address with proper type, return nil if address is invalid.

bye~

Uhm.....
I am using CE 6.6 beta 1 version (but this is not the problem...)
In fact I didn't need the if/else part of the code so I have not deep examined and utilized that part, I have utilized only the first part of the supplied code.
Sorry for the inconvenience.
BTW, here is my working table.



test.CT
 Description:

Download
 Filename:  test.CT
 Filesize:  4.08 KB
 Downloaded:  616 Time(s)

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panraven
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PostPosted: Sun Sep 04, 2016 5:45 am    Post subject: Reply with quote

I see.

From your usage, you don't need to alloc/dealloc the symbol _playerbase.

To get the 1st record of the addresslist "first item of a CE table ",ie. topmost,
may use GetAddressList()[0]

eg.
Code:

[ENABLE]

label(_playerbase)

{$lua}

local addr = GetAddressList()[0].CurrentAddress -- read 1st Entry of memory record

return string.format('%X:',addr~=0 and addr or 1) -- force update to an inavlid address

{$asm}
_playerbase:
registersymbol(_playerbase)


[DISABLE]
unregistersymbol(_playerbase)


bye~

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danrevella
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PostPosted: Sun Sep 04, 2016 10:06 am    Post subject: Reply with quote

panraven wrote:
I see.

From your usage, you don't need to alloc/dealloc the symbol _playerbase.

To get the 1st record of the addresslist "first item of a CE table ",ie. topmost,
may use GetAddressList()[0]

bye~


Your code does work, and it's really more efficient then mine, BTW, if possible, may you also show me code for obtaining these data table "by name", coz pratically the table grow, and so need this operation may be request more then one single time.
This may help me to easy maintainig a growing table.... (apologize for my poor english, I hope you have understand)

bye!!!
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Zanzer
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PostPosted: Sun Sep 04, 2016 10:37 am    Post subject: Reply with quote

Sounds like you simply want:
Code:
[ENABLE]
label(_playerbase)
test.exe+1D090:
_playerbase:
registersymbol(_playerbase)
[DISABLE]
unregistersymbol(_playerbase)

Or maybe:
Code:
[ENABLE]
label(_playerbase)
[test.exe+1D090]:
_playerbase:
registersymbol(_playerbase)
[DISABLE]
unregistersymbol(_playerbase)
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panraven
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PostPosted: Sun Sep 04, 2016 10:37 am    Post subject: Reply with quote

I think Zanzer's code does this, by using 'Description' as 'Name'.


Code:

local list = getAddressList()
local memrec = list.getMemoryRecordByDescription("money")

local memrec = list[0] -- get by listing order , 0 is 1st entry.


bye~

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danrevella
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PostPosted: Sun Sep 04, 2016 10:48 am    Post subject: Reply with quote

Thanks to all!!
You gave me all possible variable in solving the problem!!!
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Zanzer
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PostPosted: Sun Sep 04, 2016 11:36 am    Post subject: Reply with quote

By the way... another possibility is to simply drag and drop a table entry on top of another.
You can then give that child entry an address or pointer like "+10".
This will make all child entries use the parent's address as base.
So when the base address needs to update, you only update a single entry.
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