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mindoff Advanced Cheater Reputation: 0
Joined: 12 Jun 2016 Posts: 96
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Posted: Tue Jun 21, 2016 11:39 pm Post subject: Any way to hack Unity3d game faster than aobscan? |
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I can use aobscan locate the code and change it,and i compare my own trainer to the other from internet,they seem to work much faster without blinking an eye.
So i want to ask is there any other way to hack Unity3D game faster as long as I know the OPCODE,aobscan works but it seems a little bit slow.
And i found something from google
In CE script writting like this
Code: |
[ENABLE]
{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("Char::Update")
{$asm}
Char::Update+210:
db 90 90
[DISABLE]
{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("Char::Update")
{$asm}
Char::Update+210:
db 85 C0
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This seems very fast and work,but only in CE GUI,If i exported this as an exe file,it will not work,why?
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4291
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Posted: Wed Jun 22, 2016 9:45 am Post subject: |
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I'd guess you forgot to include .NET features in the "Exe Trainer Generator" window.
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Jun 22, 2016 3:27 pm Post subject: |
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mindoff Advanced Cheater Reputation: 0
Joined: 12 Jun 2016 Posts: 96
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Posted: Wed Jun 22, 2016 11:31 pm Post subject: |
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OK,I add the lua file and dlls
When running the exe it says
Error:..._cetrainers_CET932A.tmp_extracted_autorun_monoscript.lua:1682: attempt to index a nil value (local 'mfm')
_ means slash,this BBS tells me can't use URL yet,you get the idea I think
Why this happens?Do I miss including some other dependent dll??
I have tried both 32 and 64 version,all fail at this point
And my cheatengine version is 6.5.1,should be the latest version right?
And my OS is Window 7 64 bit,don't know if it matters.
So is this a bug or lack of dependence or something else?
And i have tried all the features, not working either.
googled a around,seems this may need a mono feature?
but I don't see any mono feature out there,only .Net feature and it's not working,got no idea need more help
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Thu Jun 23, 2016 4:08 am Post subject: |
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the mono form also needs to be added (autorun\forms\MonoDataCollector.frm)
but actually, I recommend editing monoscript.lua and just delete:
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if (miMonoTopMenuItem==nil) then
local mfm=getMainForm().Menu
local mi
miMonoTopMenuItem=createMenuItem(mfm)
miMonoTopMenuItem.Caption="Mono"
mfm.Items.insert(mfm.Items.Count-1, miMonoTopMenuItem) --add it before help
mi=createMenuItem(miMonoTopMenuItem)
mi.Caption="Activate mono features"
mi.OnClick=miMonoActivateClick
miMonoTopMenuItem.Add(mi)
mi=createMenuItem(miMonoTopMenuItem)
mi.Caption="Dissect mono"
mi.Shortcut="Ctrl+Alt+M"
mi.OnClick=miMonoDissectClick
miMonoTopMenuItem.Add(mi)
end
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trainers have no mainform menu
(or get https://github.com/cheat-engine/cheat-engine/raw/83e5a335429f02c63799ca23e705c5cd3e409a85/Cheat%20Engine/bin/autorun/monoscript.lua )
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mindoff Advanced Cheater Reputation: 0
Joined: 12 Jun 2016 Posts: 96
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Posted: Thu Jun 23, 2016 6:04 am Post subject: |
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Yes,after modifing the monoscript.lua myself or download the lua above and add the MonoDataCollector.frm,
Then running the exe,it won't give me any error and the script does not take effect either......
That script Still only works in CE GUI mode
What's wrong this time,why can't we just work like the GUI.why,god why...why~~~echo~~~echo~~~echo~~~~
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NexuIV Cheater Reputation: 0
Joined: 24 Jul 2016 Posts: 26
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Posted: Thu Aug 04, 2016 12:40 pm Post subject: |
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Hello,
I ask you luminaries and experts how I can solve some problems while I apply the advice in this post. There are things I do not understand and I can not solve alone.
The first thing I do not understand is why the method works only if you fetch the files (the two mono dll, the form and the monoscript.lua) from the original source folders (Autorun). If I try to copy the files to another folder (Ex. D:\subfolder\subfolder\Resources) and execute the same procedure the trainer does not work. This complicates things because in the Autorun folder of CE cannot coexist two monoscript.lua one of which has the Form functions disabled... even if I rename the monoscript.lua modified with another name ( Ex . MonoScriptNoForm.lua ).
The second thing is how can I eliminate the annoying error message when I start the Trainer and active even if the game has yet to be initiated. (See Image)
The third thing is that the game will not quit if I do not close before the Trainer. It almost seems that the mono functionality is not disabling, preventing the exit from the game, until I close the Trainer.
Forgive my English. I hope I was clear enough.
Thanks so much
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