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Trainer AOB Scan ( Base64 )

 
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Char03
Newbie cheater
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Joined: 12 Nov 2015
Posts: 23

PostPosted: Fri Apr 08, 2016 9:59 am    Post subject: Trainer AOB Scan ( Base64 ) Reply with quote

Hello, A question can be encrypted in Base64 AOB for trainer in Cheat engine?

Example:

Code:

[ENABLE]
Aobscan(Life,ODklMjA0MSUyMDAzJTIwQjQlMjA1OSUyMDAwJTIwMDAlMjAwMg==)
_Life:
db ODklMjA5MCUyMDAzJTIwQjQlMjA5MCUyMDAwJTIwMDAlMjAwMg==
[DISABLE]


-thanks.
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ParkourPenguin
I post too much
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Joined: 06 Jul 2014
Posts: 4289

PostPosted: Fri Apr 08, 2016 10:33 am    Post subject: Reply with quote

Why would you want to do that?

No offense, but anyone with half a brain would look at that and know that's base 64. That's because base 64 isn't a type of encryption- it's a type of encoding. It doesn't make anything secret.

Regardless, you can use Lua inside an AA script via {$lua}. Do the AoB scan in there and copy it into a registered symbol:
Code:
[ENABLE]
{$lua}
local decrypt = function(str)
  -- decode string and return an AoB string
end

local addy = AOBScan(decrypt("ODklMjA0MSUyMDAzJTIwQjQlMjA1OSUyMDAwJTIwMDAlMjAwMg=="))
if addy then
  registerSymbol("Life",addy[0])
else
  return 1
end
{$asm}
// do whatever...

[DISABLE]
// ...

You could also just do everything inside the {$lua} block if you want. It's not going to make anything more secure, however.

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