Posted: Sat Aug 29, 2015 11:35 am Post subject: Trainer Generator (freeze time)
Hi!
I tryed generate trainer with CE trainer generator
I set freeze interval not standart 250 but 1 milisecond (in settings of trainer not in CE settings)
And when i start finised trainer (exe) and try to activate freezer option, trainer freeze value not with 1 milisecond but i think aboute 100 or more.
When i change freezer interval to 1 milisecond in CE main setting value was frozen more faster than in finished trainer. And i think that trainer dont have it option. I mean i can change in trainer setting freezer interval but in finished exe trainer this option dont work (work standart 250ms)
Why this can be?
If you have to reset a value that often, it's probably a situation in which making an AOB script would accomplish the same task in a safer and less resource-intensive manner.
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
Posted: Sun Aug 30, 2015 1:23 am Post subject:
add this line at the end of Lua script.
Code:
getFreezeTimer().Interval = 1
TIP:
1. when using "CE trainer generator", choose "script only" as output (dropbox).
2. adjust few things as you normally do
3. click generate
4. at the very bottom of Lua script (below line --TRAINERGENERATORSTOP--) add suggested line
5. press CTRL+S
6. save as CT file
7. when you want to release a trainer, open your CT file without executing Lua script.
(you might want to set options like this http://i.imgur.com/Og4BbA9.png)
8. click save icon (or CTRL+ALT+S)
9. save as .CETRAINER or as .EXE (remember to use different name than game executable) _________________
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