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forested Newbie cheater Reputation: 0
Joined: 04 Jul 2015 Posts: 23
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Posted: Tue Jul 28, 2015 11:24 am Post subject: Game Detects My Trainer |
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I can launch the game and everything but once I execute a script from the trainer the game detects it. Any help? Thanks in advance.
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Daijobu Master Cheater Reputation: 13
Joined: 05 Feb 2013 Posts: 301 Location: the Netherlands
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Posted: Tue Jul 28, 2015 12:15 pm Post subject: |
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Today is "let's post in the LUA forum with a non-LUA related post" day.
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forested Newbie cheater Reputation: 0
Joined: 04 Jul 2015 Posts: 23
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Posted: Tue Jul 28, 2015 1:24 pm Post subject: |
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Daijobu wrote: | Today is "let's post in the LUA forum with a non-LUA related post" day. |
Well the trainer is running my LUA script but im wondering what i can add to my script that will bypass the detection of my LUA script
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Alamer99 Expert Cheater Reputation: 1
Joined: 04 Jan 2015 Posts: 136
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Posted: Tue Jul 28, 2015 2:05 pm Post subject: |
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The Game might be using some anti-cheating checks, use stealthedit plugin for example but since you said LUA Script then i really dont know (give more info if you can)
can you open CE and use it on the game anyway? (change your health/money or whatever you want to change)
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Zanzer I post too much Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
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Posted: Tue Jul 28, 2015 4:32 pm Post subject: |
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You sure it's detecting your script and not simply crashing because you screwed up the code?
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Daijobu Master Cheater Reputation: 13
Joined: 05 Feb 2013 Posts: 301 Location: the Netherlands
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Posted: Tue Jul 28, 2015 5:02 pm Post subject: |
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forested wrote: | Daijobu wrote: | Today is "let's post in the LUA forum with a non-LUA related post" day. |
Well the trainer is running my LUA script but im wondering what i can add to my script that will bypass the detection of my LUA script |
Excuse my sarcasm in that case!
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Rydian Grandmaster Cheater Supreme Reputation: 31
Joined: 17 Sep 2012 Posts: 1358
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Posted: Tue Jul 28, 2015 5:12 pm Post subject: |
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Does the game freak out if you attach CE's debugger?
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forested Newbie cheater Reputation: 0
Joined: 04 Jul 2015 Posts: 23
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Posted: Tue Jul 28, 2015 6:54 pm Post subject: |
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Alamer99 wrote: | The Game might be using some anti-cheating checks, use stealthedit plugin for example but since you said LUA Script then i really dont know (give more info if you can)
can you open CE and use it on the game anyway? (change your health/money or whatever you want to change) |
The game has an anti-exploit and will usually detect Cheat Engine.
I use an inefficient bypass by messing with some of the settings in
Cheat Engine which will occasionally bypass the anti-exploit.
my bypass allows me to use my lua script which I created a form
for so I could compile it into a trainer. (Note: this script is functional
and operates correctly)
But I want to protect the source (the script) by compiling it to an trainer
so thats what I did. And I did it correctly. But when I turn it into a trainer
and try running it on my game. Its detected.
Here is the base script;
Code: | aalist=getAutoAttachList()
stringlist_add(aalist,"RobloxPlayerBeta.exe");
form_show(UDF1)
function CEButton10Click(sender)
dbvm_initialize(true)
end
function scanAob(array)
result = nil
scan = createMemScan(true)
memscan_returnOnlyOneResult(scan, true)
memscan_firstScan(scan, soExactValue, vtByteArray, rtTruncated, array, nil, 0x01000000, 0x20000000, "*W", fsmNotAligned, nil, true, false, false, false)
memscan_waitTillDone(scan)
result = memscan_getOnlyResult(scan)
result = string.format("%x", result)
result = ("0"):rep(8-#result) .. result
end
function CEButton8Click(sender)
end
function godOn(sender)
debugProcess(3);
autoAssemble([[
GlobalAlloc(modecheck,7048)
registerSymbol(health)
registerSymbol(cave)
label(original)
label(health)
label(start)
label(cave)
"RobloxPlayerBeta.exe"+2C4F88:
health:
modecheck:
original:
cave:
db FF FF FF FF FF FF FF FF FF FF FF FF FF FF
jmp start
"msvcrt.dll"+26C09:
jmp modecheck
start:
]]);
debugger_onBreakpoint=function()
if EIP==getAddress'health'then
hasChangedARegister=true;
EAX=getAddress'cave';
changedEAX=true;
end;
debug_continueFromBreakpoint(co_run);
return 1;
end;
debug_setBreakpoint(getAddress'health');
end
function godOff(sender)
debug_removeBreakpoint(getAddress'health');
end
Structure = [[
Created by Insanity and Mortalkombatman2 on V3rmillion.net
]]
--WallhackState = false
--WireState = false
--function Hook() -- PATCHED
-- createD3DHook()
-- d3dhook_initializeHook()
--end
--function WallhackClick(sender) -- PATCHED
-- if WallhackState == true then
-- WallhackState = false
-- d3dhook_setDisabledZBuffer(false)
-- elseif WallhackState == false then
-- WallhackState = true
-- d3dhook_setDisabledZBuffer(true)
-- end
--end
--function FramehackClick(sender) -- PATCHED
-- if WireState == true then
-- WireState = false
-- d3dhook_setWireframeMode(false)
-- elseif WireState == false then
-- WireState = true
-- d3dhook_setWireframeMode(true)
-- end
--end
function StructureClick(sender)
showMessage(Structure)
end
function wsOn(sender)
debugProcess(3);
debugger_onBreakpoint=function()
if EIP==getAddress'006B4D7A'then
hasChangedARegister=true;
ECX=getAddress'42C80000';
changedEAX=true;
end;
debug_continueFromBreakpoint(co_run);
return 1;
end;
debug_setBreakpoint(getAddress'006B4D7A');
end
function wsOff(sender)
debug_removeBreakpoint(getAddress'006B4D7A');
end
function flyOn(sender)
scanAob("00 00 00 00 01 01 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 22")
end
function flyOff(sender)
showMessage'not fixed yet :('
end
function setFlyOn()
for i = 1,2 do
writeBytes(result, 00, 00, 01)
sleep(10)
writeBytes(result, 00, 00, 00)
end
end
createHotkey(setFlyOn, VK_SPACE)[quote][/quote] |
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