Posted: Sat Nov 22, 2014 1:38 pm Post subject: Bluestacks Memory Signature Scaning
Hello, I was recently wondering if and how Memory Signature scanning Bluestacks would work. I watched some tutorials on how it works and I get it but I was just wondering how it would work with Bluestacks thanks.
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
Posted: Mon Nov 24, 2014 7:15 am Post subject:
A memory signature is like an array of byte scan, but then for bigger/more complex values
For example:
200 bytes before health could be a 4 byte value where the last 2 bytes are always the same. And that is followed by 8 0-bytes
20 bytes after health is a float value always between 0 and 100
So you'd first scan for all addresses that have those 2 specific bytes and 8 0-bytes
Then with those results check which ones have a floating point value between 0 and 100 (lua can help here)
And if your signature was correct and complex enough, you'll only find 1, (or a few if the game relocates blocks of memory like loading maps and nothing else has overwritten the old physical memory) _________________
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