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Question: Using label address in AOBSCAN

 
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Nhowka
How do I cheat?
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PostPosted: Fri Nov 14, 2014 4:39 pm    Post subject: Question: Using label address in AOBSCAN Reply with quote

Hi! I want to find the instruction that pushes a string in a game.

For example, I want to find the string "blocked" in the game, so I do the following:

Code:
aobscan(stringpos, 62 6C 6F 63 6B 65 64 00)


Suppose that the string was found at the address 0xAABBCCDD, I want then to search for

Code:
aobscan(instructionpos, 68 DD CC BB AA)


So I can easily find the relevant instruction that I want to modify. How can I do that?
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Dark Byte
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PostPosted: Fri Nov 14, 2014 7:49 pm    Post subject: Reply with quote

wouldn't it be easier to use ce to find that instruction and then write a signature based on the code around that instruction to find it ?

e.g what you're describing is the memoryview->view->referenced strings which you can use to find all the instructions that reference the address of blocked

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Nhowka
How do I cheat?
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PostPosted: Sun Nov 16, 2014 12:58 am    Post subject: Reply with quote

It's a Windows Store app, and the string is in an external library. The referenced strings window is giving me just the strings of the main executable.
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Dark Byte
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PostPosted: Sun Nov 16, 2014 7:23 am    Post subject: Reply with quote

Go to code dissect and select that external module
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Nhowka
How do I cheat?
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PostPosted: Mon Nov 17, 2014 1:50 am    Post subject: Reply with quote

Thanks, it worked.
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