zm0d Master Cheater Reputation: 7
Joined: 06 Nov 2013 Posts: 423
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Posted: Wed Nov 12, 2014 3:46 am Post subject: |
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1) Find your crosshair X coordinate. Then use the pointer scanner to determine the static base address of the X coordinate. If you found the X coordinate, add another address manually with "crosshair coordinate X + 4 bytes or - 4 bytes". This is often your Y coordinate.
2) Find the coordinates of your enemy/object you want to auto aim on.
(Same procedure as with the crosshair scanning.)
3) Set your crosshair coordinate on your enemy coordinates and you're done with the most simple style of an aimbot.
I developed some aimbots but only for 2D games. Should be the same way for 3D game, too. If you have lack in basic understanding of how pointers work, you defenetly should study this before. Keywords to learn are Pointer-Chain, Multilevel-Pointer, Dereferencing Pointers/Pointer-Chains, Pointers in general. Regardless with which programming language you want to go, pointers are some key elements.
The most annoying part (at least for me) is to scan for all this coords you need. Also, if you have something like friendly units, then you've to decide between them and enemies.
You can code this stuff in assembler and C/C++ if you like. C# would work also. |
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